JacksEscape/App_Render.cpp

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#include "App.h"
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#include "Physics_Component.h"
#include "easyx.h"
#include "util/tree.h"
#include <math.h>
#include <graphics.h>
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extern "C" {
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void app_Render(App *app) {
for (tree_Node *i = tree_FirstNode(app->entity->entities);
i != NULL;
i = tree_Node_Next(i)) {
Entity *e = (Entity *)(i->data);
if (e->hitbox) {
if (e->hitbox->fixed)
setlinecolor(RGB(0, 255, 0));
else
setlinecolor(RGB(255, 255, 0));
Box2 box = physics_HitboxAbsolute(e->hitbox);
rectangle(
(int)round(box.lefttop.x),
(int)round(box.lefttop.y),
(int)round(box.lefttop.x + box.size.x),
(int)round(box.lefttop.y + box.size.y));
}
}
}
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}