JacksEscape/particle_render.cpp

26 lines
542 B
C++
Raw Normal View History

2024-03-25 14:59:00 +08:00
#include "camera.h"
#include "particle.h"
#include "app.h"
#include "render_util.h"
#include "util/assert.h"
#include <easyx.h>
extern "C" {
void particle_Render(System_Particle *sys) {
ASSERT(sys->super->camera && "particle_Render called without a Camera system");
System_Camera *cam = sys->super->camera;
for (tree_Node *i = tree_FirstNode(sys->parts);
i != NULL;
i = tree_Node_Next(i)) {
Particle *p = (Particle *)i->data;
render_SetModes(*p->mode, p->addtime);
render_FillCircleW(sys->super, p->pos, p->size);
}
}
}