Particle system

This commit is contained in:
Edgaru089 2024-03-25 14:59:00 +08:00
parent 299272b7aa
commit 0d44ce87ff
6 changed files with 179 additions and 4 deletions

80
particle.c Normal file
View File

@ -0,0 +1,80 @@
#include "particle.h"
#include "types.h"
#include "util/tree.h"
#include "util/vector.h"
#include <stdio.h>
System_Particle *particle_NewSystem(App *super) {
System_Particle *sys = zero_malloc(sizeof(System_Particle));
sys->super = super;
sys->parts = tree_Create(sizeof(Particle));
sys->deleted_ids = vector_Create(sizeof(uintptr_t));
sys->maxID = 0;
return sys;
}
void particle_DeleteSystem(System_Particle *sys) {
tree_Destroy(sys->parts);
vector_Destroy(sys->deleted_ids);
free(sys);
}
static void _particle_AdvancePart(System_Particle *sys, Particle *p, Duration deltaTime) {
p->size -= p->sizedec * duration_Seconds(deltaTime);
if ((p->tolive.microseconds != 0 &&
time_Since(p->addtime).microseconds > p->tolive.microseconds) ||
p->size < EPS) { // vanished
particle_Delete(sys, p->id);
return;
}
// Move
Vec2 delta = vec2_Scale(p->vec, duration_Seconds(deltaTime));
p->pos = vec2_Add(p->pos, delta);
// Move slower
Vec2 delta_vec = vec2_Scale(p->vec, -p->vec_friction);
p->vec = vec2_Add(p->vec, delta_vec);
}
void particle_Advance(System_Particle *sys, Duration deltaTime) {
// Clear particles marked as deleted
for (int i = 0; i < vector_Size(sys->deleted_ids); i++) {
uintptr_t id = *(uintptr_t *)vector_At(sys->deleted_ids, i);
tree_Node *n = tree_FindNode(sys->parts, id);
if (n != NULL)
tree_Delete(sys->parts, n);
else
fprintf(stderr, "[particle_Delete][WARN] Missing particle ID [%d]\n", id);
}
vector_Clear(sys->deleted_ids);
for (tree_Node *i = tree_FirstNode(sys->parts);
i != NULL;
i = tree_Node_Next(i)) {
Particle *p = (Particle *)i->data;
_particle_AdvancePart(sys, p, deltaTime);
}
}
void particle_Delete(System_Particle *sys, uintptr_t id) {
vector_Push(sys->deleted_ids, &id);
}
void particle_Emit(System_Particle *sys, Vec2 pos, Vec2 vec, double vec_friction, double size, double sizedec, Duration tolive, const FillMode *fill) {
uintptr_t id = ++sys->maxID;
Particle *p = tree_Insert(sys->parts, id, NULL);
memset(p, 0, sizeof(Particle));
p->id = id;
p->addtime = time_Now();
p->tolive = tolive;
p->pos = pos;
p->vec = vec;
p->vec_friction = vec_friction;
p->size = size;
p->sizedec = sizedec;
p->mode = fill;
}

52
particle.h Normal file
View File

@ -0,0 +1,52 @@
#pragma once
#include "types.h"
#include "render_util.h"
#include "util/tree.h"
#include "util/vector.h"
#ifdef __cplusplus
extern "C" {
#endif
// A particle instance.
typedef struct {
uintptr_t id; // ID.
double size, sizedec; // Diameter & decrease speed, size=0 and the particle is removed
Duration tolive; // Time desiginated to live, 0 for forever
TimePoint addtime; // Time when this particle is added
Vec2 pos, vec; // Center & Speed
double vec_friction; // Friction, fraction of Vec per second
const FillMode *mode; // Fill Modes, NULL for default mode (solid fill)
} Particle;
typedef struct _App App;
// Particle system.
typedef struct {
App *super;
tree_Tree *parts; // uintptr_t -> struct Particle
vector_Vector *deleted_ids;
uintptr_t maxID;
} System_Particle;
System_Particle *particle_NewSystem(App *super);
void particle_DeleteSystem(System_Particle *sys);
void particle_Advance(System_Particle *sys, Duration deltaTime);
void particle_Render(System_Particle *sys);
// Emit a particle here.
void particle_Emit(System_Particle *sys, Vec2 pos, Vec2 vec, double vec_friction, double size, double sizedec, Duration tolive, const FillMode *fill);
void particle_Delete(System_Particle *sys, uintptr_t id);
#ifdef __cplusplus
}
#endif

25
particle_render.cpp Normal file
View File

@ -0,0 +1,25 @@
#include "camera.h"
#include "particle.h"
#include "app.h"
#include "render_util.h"
#include "util/assert.h"
#include <easyx.h>
extern "C" {
void particle_Render(System_Particle *sys) {
ASSERT(sys->super->camera && "particle_Render called without a Camera system");
System_Camera *cam = sys->super->camera;
for (tree_Node *i = tree_FirstNode(sys->parts);
i != NULL;
i = tree_Node_Next(i)) {
Particle *p = (Particle *)i->data;
render_SetModes(*p->mode, p->addtime);
render_FillCircleW(sys->super, p->pos, p->size);
}
}
}

View File

@ -47,13 +47,20 @@ void render_DrawText(int x, int y, const char *str) {
} }
const FillMode render_DefaultMode = { const FillMode render_ModeDefault = {
.rop2 = R2_COPYPEN, .rop2 = R2_COPYPEN,
.style = BS_SOLID, .style = BS_SOLID,
.hatch = 0, .hatch = 0,
.rotate = {.microseconds = 0}, .rotate = {.microseconds = 0},
.dissolve = {.microseconds = 0}, .dissolve = {.microseconds = 0},
.fadein = false}; .fadein = false};
const FillMode render_ModeInverse = {
.rop2 = R2_NOT,
.style = BS_SOLID,
.hatch = 0,
.rotate = {.microseconds = 0},
.dissolve = {.microseconds = 0},
.fadein = false};
void render_SetModes(FillMode mode, TimePoint since) { void render_SetModes(FillMode mode, TimePoint since) {

View File

@ -49,7 +49,13 @@ typedef struct {
// rop2 = R2_COPYPEN, // rop2 = R2_COPYPEN,
// style = BS_SOLID, // style = BS_SOLID,
// others = 0 // others = 0
extern const FillMode render_DefaultMode; extern const FillMode render_ModeDefault;
// Fill mode that inverses the screen.
// rop2 = R2_NOT,
// style = BS_SOLID,
// others = 0
extern const FillMode render_ModeInverse;
typedef struct _App App; typedef struct _App App;

View File

@ -4,6 +4,7 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <math.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -62,6 +63,10 @@ typedef struct {
static inline double duration_Seconds(const Duration t) { return ((double)t.microseconds) / 1000000.0; } static inline double duration_Seconds(const Duration t) { return ((double)t.microseconds) / 1000000.0; }
static inline double duration_Milliseconds(const Duration t) { return ((double)t.microseconds) / 1000.0; } static inline double duration_Milliseconds(const Duration t) { return ((double)t.microseconds) / 1000.0; }
static inline Duration duration_FromSeconds(double seconds) {
Duration d = {.microseconds = (int64_t)round(seconds * 1000.0 * 1000.0)};
return d;
}
// This function has a precision of at most 1ms under Windows. Sad // This function has a precision of at most 1ms under Windows. Sad
void duration_Sleep(const Duration t); void duration_Sleep(const Duration t);