Fix compiling again on Windows
Also lowering framerate a bit
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@ -102,7 +102,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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@ -117,7 +117,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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@ -133,9 +133,12 @@
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<ClInclude Include="camera.h" />
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<ClInclude Include="entity.h" />
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<ClInclude Include="input.h" />
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<ClInclude Include="mapper_misc.h" />
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<ClInclude Include="particle.h" />
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<ClInclude Include="physics.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="render_bundle.h" />
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<ClInclude Include="render_component.h" />
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<ClInclude Include="render_pattern.h" />
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<ClInclude Include="render_util.h" />
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<ClInclude Include="types.h" />
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@ -155,11 +158,17 @@
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<ClCompile Include="entity.c" />
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<ClCompile Include="input.c" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mapper_misc.c" />
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<ClCompile Include="mapper_misc_render.cpp" />
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<ClCompile Include="particle.c" />
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<ClCompile Include="particle_render.cpp" />
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<ClCompile Include="physics.c" />
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<ClCompile Include="physics_move.c" />
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<ClCompile Include="player.c" />
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<ClCompile Include="render_bundle.c" />
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<ClCompile Include="render_bundle_draw.cpp" />
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<ClCompile Include="render_bundle_file.c" />
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<ClCompile Include="render_component.c" />
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<ClCompile Include="render_pattern.c" />
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<ClCompile Include="render_util.cpp" />
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<ClCompile Include="types.c" />
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