Fix compiling again on Windows
Also lowering framerate a bit
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@ -69,6 +69,15 @@
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<ClInclude Include="util\rand.h">
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<Filter>Util</Filter>
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</ClInclude>
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<ClInclude Include="render_bundle.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="mapper_misc.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="render_component.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="util\queue.c">
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@ -128,5 +137,23 @@
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<ClCompile Include="util\rand.c">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="render_bundle_file.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="render_bundle.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="render_bundle_draw.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="mapper_misc.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="mapper_misc_render.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="render_component.c">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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