Fix compiling again on Windows

Also lowering framerate a bit
This commit is contained in:
2024-03-30 22:53:36 +08:00
parent 1908234213
commit 20e0add5b4
3 changed files with 39 additions and 3 deletions

View File

@ -69,6 +69,15 @@
<ClInclude Include="util\rand.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="render_bundle.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="mapper_misc.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="render_component.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="util\queue.c">
@ -128,5 +137,23 @@
<ClCompile Include="util\rand.c">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="render_bundle_file.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="render_bundle.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="render_bundle_draw.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="mapper_misc.c">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="mapper_misc_render.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="render_component.c">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>