Load a level for graphics on title screen
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1
app.c
1
app.c
@ -43,6 +43,7 @@ App *app_NewApp() {
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app->wantQuit = false;
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app->paused = false;
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app_QueueLoadLevel(app, "title.txt");
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return app;
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}
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@ -140,8 +140,6 @@ void misc_thinker_ChangeLevel(App *app, Entity *e, Duration deltaTime) {
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e->thinker = NULL;
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return;
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}
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if (app->player->player == NULL) // No player
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return;
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// Copied from Hazard thinker
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uint64_t emitCooldown = 400.0 * 60000.0 / e->misc->trigger.size.x; // 60 msec across 400px
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@ -164,6 +162,10 @@ void misc_thinker_ChangeLevel(App *app, Entity *e, Duration deltaTime) {
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20, duration_FromSeconds(0), &render_ModeDefault);
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e->thinkerData = (void *)lastEmit.microseconds;
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}
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if (app->player->player == NULL) // No player
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return;
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Component_Player *p = app->player->player;
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Box2 playerbox = physics_HitboxAbsolute(p->super->hitbox);
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9
title.txt
Normal file
9
title.txt
Normal file
@ -0,0 +1,9 @@
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CUTOFF 1500
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BACKGROUND 40 40 40
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PUT_CAMERA 0 0
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HAZARD -590 -250 200 100
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LEVEL_TRANSITION 350 100 200 100 intro.txt
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FILL 0 0 0 -590 -250 200 1000
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FILL 255 255 255 350 100 200 500
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FILL 20 20 20 -219 152 184 488
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TEXTBOX -206 79 65 78 info_plate_small_2 safa
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@ -24,11 +24,7 @@ static void _ui_Action_ReturnToTitle(System_UI *sys, ui_Part *part, uintptr_t da
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WARN("new state stack is now empty, ohno");
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sys->super->clear_color = RGB(40, 40, 40);
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// Clear the app
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// see app_file.c:233
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entity_Clear(sys->super->entity);
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particle_Clear(sys->super->particle);
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sys->super->camera->target = NULL;
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app_QueueLoadLevel(sys->super, "title.txt");
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}
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static void _ui_Action_SelectLevel(System_UI *sys, ui_Part *part, uintptr_t data) {
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while (vector_Size(sys->state) > 0 && ui_CurrentState(sys) != ui_TitleMenu) {
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