Set this level playtime label on inter mission
This commit is contained in:
parent
7738097177
commit
47fa6b5b80
12
ui_build.c
12
ui_build.c
@ -81,6 +81,18 @@ void ui_EnterIntermission(System_UI *sys, const char *next_level) {
|
||||
// We need to update the UI elements in this State
|
||||
// 0 1 2 3 4 5 6 7 8 9
|
||||
// "Level Time" <level_time> "Record Time" <record_time> <seperator> <replay_level> <return_to_title> <leaderboards> <sep> <next_level>
|
||||
vector_Vector *parts = sys->parts[ui_InterMission];
|
||||
#define PART(i) ((ui_Part *)vector_At(parts, i))
|
||||
char buf[64];
|
||||
|
||||
// <level_time>
|
||||
snprintf(
|
||||
buf, sizeof(buf),
|
||||
"%02d:%02d.%02d",
|
||||
sys->super->level_playtime.microseconds / 1000 / 1000 / 60,
|
||||
sys->super->level_playtime.microseconds / 1000 / 1000 % 60,
|
||||
sys->super->level_playtime.microseconds / 10000 % 100);
|
||||
ui_Label_SetLabel(PART(1), buf);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user