App now has a window handle
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2
app.h
2
app.h
@ -15,6 +15,8 @@ extern "C" {
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typedef struct _App {
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void *window; // HWND pointer; window handle set by main()
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System_Physics *physics;
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System_Player *player;
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System_Input *input;
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3
main.cpp
3
main.cpp
@ -29,7 +29,8 @@ int main() {
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vector_Vector *debugText = vector_Create(1);
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bool debugPressed = false;
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App *app = app_NewApp();
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App *app = app_NewApp();
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app->window = win;
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while (!app->wantQuit) {
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if (time_Since(frameCounter).microseconds >= 1000000) { // 1 sec
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/* Duration d = */ time_Reset(&frameCounter);
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