Component intro

This commit is contained in:
Edgaru089 2024-02-29 11:22:52 +08:00
parent a6642911d7
commit 8e6b6cec9b
6 changed files with 166 additions and 0 deletions

36
Component_Physics.h Normal file
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#pragma once
#include "Types.h"
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Entity;
extern double Physics_Gravity;
typedef struct {
Entity *super;
double x, y;
double vecX, vecY;
} Component_Position;
// Box is relative to Position if exists
// if not, Box is absolute
//
// Moving hitboxes only hits fixed hitboxes
typedef struct {
Entity *super;
Box2 box;
bool fixed;
} Component_Hitbox;
#ifdef __cplusplus
}
#endif

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Entity.h Normal file
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#pragma once
#include <stdint.h>
#include "util/vector.h"
#ifdef __cplusplus
extern "C" {
#endif
// Entity.
typedef struct {
uintptr_t type;
const char *name;
} Entity;
#ifdef __cplusplus
}
#endif

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</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Component_Physics.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="Types.h" />
<ClInclude Include="util\minmax.h" /> <ClInclude Include="util\minmax.h" />
<ClInclude Include="util\queue.h" /> <ClInclude Include="util\queue.h" />
<ClInclude Include="util\tree.h" /> <ClInclude Include="util\tree.h" />
@ -134,6 +137,7 @@
<ClInclude Include="util\vector.h" /> <ClInclude Include="util\vector.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Types.c" />
<ClCompile Include="util\queue.c" /> <ClCompile Include="util\queue.c" />
<ClCompile Include="util\tree.c" /> <ClCompile Include="util\tree.c" />
<ClCompile Include="util\vector.c" /> <ClCompile Include="util\vector.c" />

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@ -33,6 +33,15 @@
<ClInclude Include="util\vector.h"> <ClInclude Include="util\vector.h">
<Filter>Util</Filter> <Filter>Util</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Entity.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Component_Physics.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Types.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="util\queue.c"> <ClCompile Include="util\queue.c">
@ -44,5 +53,8 @@
<ClCompile Include="util\vector.c"> <ClCompile Include="util\vector.c">
<Filter>Util</Filter> <Filter>Util</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Types.c">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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Types.c Normal file
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#include "Types.h"
static inline double dmin(double x, double y) {
return x < y ? x : y;
}
static inline double dmax(double x, double y) {
return x > y ? x : y;
}
Vec2 vec2_Add(Vec2 x, Vec2 y) {
Vec2 result = {
.x = x.x + y.x,
.y = x.y + y.y};
return result;
}
Vec2 vec2_Scale(Vec2 v, double scale) {
Vec2 result = {
.x = v.x * scale,
.y = v.y * scale};
return result;
}
bool box2_Intersects(const Box2 x, const Box2 y, Box2 *out_intersection) {
// Compute the min and max of the first rectangle on both axes
const double r1MinX = dmin(x.lefttop.x, x.lefttop.x + x.size.x);
const double r1MaxX = dmax(x.lefttop.x, x.lefttop.x + x.size.x);
const double r1MinY = dmin(x.lefttop.y, x.lefttop.x + x.size.x);
const double r1MaxY = dmax(x.lefttop.y, x.lefttop.x + x.size.x);
// Compute the min and max of the second rectangle on both axes
const double r2MinX = dmin(y.lefttop.x, y.lefttop.x + y.size.x);
const double r2MaxX = dmax(y.lefttop.x, y.lefttop.x + y.size.x);
const double r2MinY = dmin(y.lefttop.y, y.lefttop.y + y.size.y);
const double r2MaxY = dmax(y.lefttop.y, y.lefttop.y + y.size.y);
// Compute the intersection boundaries
const double interLeft = dmax(r1MinX, r2MinX);
const double interTop = dmax(r1MinY, r2MinY);
const double interRight = dmin(r1MaxX, r2MaxX);
const double interBottom = dmin(r1MaxY, r2MaxY);
// If the intersection is valid (positive non zero area), then there is an intersection
if ((interLeft < interRight) && (interTop < interBottom)) {
if (out_intersection) {
out_intersection->lefttop.x = interLeft;
out_intersection->lefttop.y = interTop;
out_intersection->size.x = interRight - interLeft;
out_intersection->size.y = interBottom - interTop;
}
return true;
} else {
return false;
}
}

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Types.h Normal file
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#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
// A 2d vector of double.
typedef struct {
double x, y;
} Vec2;
Vec2 vec2_Add(Vec2 x, Vec2 y);
Vec2 vec2_Scale(Vec2 v, double scale);
// A 2d box of double.
typedef struct {
Vec2 lefttop;
Vec2 size;
} Box2;
// Intersection test.
bool box2_Intersects(const Box2 x, const Box2 y, Box2 *out_intersection);
#ifdef __cplusplus
}
#endif