Particles when Harmed
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parent
7febdef6a9
commit
b7944015f7
18
player.c
18
player.c
@ -163,9 +163,27 @@ void player_Advance(System_Player *sys, Duration deltaTime) {
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}
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static int harmed_particle_count = 20;
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void player_HazardHarm(System_Player *sys) {
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if (!sys->player)
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return;
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// Emit some particles
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for (int i = 0; i < harmed_particle_count; i++) {
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double speed_linear = rand_DoubleRange(150, 400);
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double angle = rand_Double01() * 2.0 * M_PI;
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particle_Emit(
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sys->super->particle,
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sys->player->super->position->position,
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vec2(speed_linear * cos(angle), speed_linear * sin(angle)),
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rand_DoubleRange(2, 3),
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rand_DoubleRange(5, 30),
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rand_DoubleRange(15, 22),
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duration_FromSeconds(0),
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&render_ModeDefault);
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}
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sys->player->storedSpeedY = 0;
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sys->player->super->position->velocity = vec2(0, 0);
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sys->player->super->position->position = sys->player->hazardRespawn;
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