Fix building on Windows/MSVC
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parent
888a7a9962
commit
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@ -105,6 +105,7 @@
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -120,12 +121,16 @@
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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@ -143,6 +148,7 @@
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<ClInclude Include="render_pattern.h" />
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<ClInclude Include="render_pattern.h" />
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<ClInclude Include="render_util.h" />
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<ClInclude Include="render_util.h" />
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<ClInclude Include="types.h" />
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<ClInclude Include="types.h" />
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<ClInclude Include="ui.h" />
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<ClInclude Include="util\assert.h" />
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<ClInclude Include="util\assert.h" />
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<ClInclude Include="util\minmax.h" />
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<ClInclude Include="util\minmax.h" />
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<ClInclude Include="util\queue.h" />
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<ClInclude Include="util\queue.h" />
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@ -175,6 +181,11 @@
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<ClCompile Include="render_pattern.c" />
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<ClCompile Include="render_pattern.c" />
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<ClCompile Include="render_util.cpp" />
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<ClCompile Include="render_util.cpp" />
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<ClCompile Include="types.c" />
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<ClCompile Include="types.c" />
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<ClCompile Include="ui.c" />
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<ClCompile Include="ui_action.c" />
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<ClCompile Include="ui_build.c" />
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<ClCompile Include="ui_button.c" />
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<ClCompile Include="ui_render.cpp" />
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<ClCompile Include="util\queue.c" />
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<ClCompile Include="util\queue.c" />
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<ClCompile Include="util\rand.c" />
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<ClCompile Include="util\rand.c" />
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<ClCompile Include="util\tree.c" />
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<ClCompile Include="util\tree.c" />
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@ -81,6 +81,9 @@
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<ClInclude Include="gametime.h">
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<ClInclude Include="gametime.h">
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<Filter>头文件</Filter>
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<Filter>头文件</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="ui.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="util\queue.c">
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<ClCompile Include="util\queue.c">
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@ -164,5 +167,20 @@
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<ClCompile Include="app_file.c">
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<ClCompile Include="app_file.c">
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<Filter>源文件</Filter>
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<Filter>源文件</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="ui.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="ui_action.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="ui_build.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="ui_button.c">
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<Filter>源文件</Filter>
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</ClCompile>
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<ClCompile Include="ui_render.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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