#include "app.h" #include "camera.h" #include "particle.h" #include "physics.h" #include "easyx.h" #include "util/tree.h" #include "types.h" #include "render_util.h" #include #include namespace { TimePoint since = time_Now(); } // namespace extern "C" { void app_Render(App *app) { for (tree_Node *i = tree_FirstNode(app->entity->entities); i != NULL; i = tree_Node_Next(i)) { Entity *e = (Entity *)(i->data); if (e->hitbox) { if (e->hitbox->fixed) setlinecolor(RGB(0, 255, 0)); else setlinecolor(RGB(255, 255, 0)); Box2 box = camera_TransformBox2(app->camera, physics_HitboxAbsolute(e->hitbox)); rectangle( (int)round(box.lefttop.x), (int)round(box.lefttop.y), (int)round(box.lefttop.x + box.size.x), (int)round(box.lefttop.y + box.size.y)); } } static FillMode mode_rotate = { .rotate = Duration{.microseconds = 100 * 1000}}; setfillcolor(RGB(255, 255, 255)); setbkcolor(RGB(0, 0, 0)); render_SetModes(mode_rotate, since); render_FillCircleW(app, vec2(200, 100), 20); // Draw particles particle_Render(app->particle); } }