#include "render_component.h" #include "app.h" #include "render_bundle.h" #include "types.h" #include "util/vector.h" Component_Render *render_NewComponent(Entity *super, const char *bundle_name) { render_Bundle *b = render_FindBundle(bundle_name); if (b == NULL) // Not found return NULL; Component_Render *r = zero_malloc(sizeof(Component_Render)); r->super = super; r->bundle = b; return r; } Component_Render *render_NewComponentFunc(Entity *super, render_CustomFunc func, void *data) { Component_Render *r = zero_malloc(sizeof(Component_Render)); r->super = super; r->custom = func; r->custom_data = data; return r; } void render_DeleteComponent(Component_Render *r) { if (r->fillpoly) vector_Destroy(r->fillpoly); free(r); }