<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="源文件"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions> </Filter> <Filter Include="头文件"> <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions> </Filter> <Filter Include="资源文件"> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> </Filter> <Filter Include="Util"> <UniqueIdentifier>{81dbe199-c614-445b-8e13-b76101c45c5e}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="util\minmax.h"> <Filter>Util</Filter> </ClInclude> <ClInclude Include="util\queue.h"> <Filter>Util</Filter> </ClInclude> <ClInclude Include="util\tree.h"> <Filter>Util</Filter> </ClInclude> <ClInclude Include="util\tree_internal.h"> <Filter>Util</Filter> </ClInclude> <ClInclude Include="util\vector.h"> <Filter>Util</Filter> </ClInclude> <ClInclude Include="util\assert.h"> <Filter>Util</Filter> </ClInclude> <ClInclude Include="app.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="camera.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="entity.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="input.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="particle.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="physics.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="player.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="render_pattern.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="render_util.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="types.h"> <Filter>头文件</Filter> </ClInclude> <ClInclude Include="util\rand.h"> <Filter>Util</Filter> </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="util\queue.c"> <Filter>Util</Filter> </ClCompile> <ClCompile Include="util\tree.c"> <Filter>Util</Filter> </ClCompile> <ClCompile Include="util\vector.c"> <Filter>Util</Filter> </ClCompile> <ClCompile Include="app.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="app_debug.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="camera.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="entity.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="input.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="particle.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="physics.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="physics_move.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="player.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="render_pattern.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="types.c"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="app_render.cpp"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="main.cpp"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="particle_render.cpp"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="render_util.cpp"> <Filter>源文件</Filter> </ClCompile> <ClCompile Include="util\rand.c"> <Filter>Util</Filter> </ClCompile> </ItemGroup> </Project>