#include "particle.h" #include "types.h" #include "util/tree.h" #include "util/vector.h" #include System_Particle *particle_NewSystem(App *super) { System_Particle *sys = zero_malloc(sizeof(System_Particle)); sys->super = super; sys->parts = tree_Create(sizeof(Particle)); sys->deleted_ids = vector_Create(sizeof(uintptr_t)); sys->maxID = 0; return sys; } void particle_DeleteSystem(System_Particle *sys) { tree_Destroy(sys->parts); vector_Destroy(sys->deleted_ids); free(sys); } static void _particle_AdvancePart(System_Particle *sys, Particle *p, Duration deltaTime) { p->size -= p->sizedec * duration_Seconds(deltaTime); if ((p->tolive.microseconds != 0 && time_Since(p->addtime).microseconds > p->tolive.microseconds) || p->size < EPS) { // vanished particle_Delete(sys, p->id); return; } // Move Vec2 delta = vec2_Scale(p->vec, duration_Seconds(deltaTime)); p->pos = vec2_Add(p->pos, delta); // Move slower Vec2 delta_vec = vec2_Scale(p->vec, -p->vec_friction * duration_Seconds(deltaTime)); p->vec = vec2_Add(p->vec, delta_vec); } void particle_Advance(System_Particle *sys, Duration deltaTime) { // Clear particles marked as deleted for (int i = 0; i < vector_Size(sys->deleted_ids); i++) { uintptr_t id = *(uintptr_t *)vector_At(sys->deleted_ids, i); tree_Node *n = tree_FindNode(sys->parts, id); if (n != NULL) tree_Delete(sys->parts, n); else fprintf(stderr, "[particle_Delete][WARN] Missing particle ID [%d]\n", id); } vector_Clear(sys->deleted_ids); for (tree_Node *i = tree_FirstNode(sys->parts); i != NULL; i = tree_Node_Next(i)) { Particle *p = (Particle *)i->data; _particle_AdvancePart(sys, p, deltaTime); } } void particle_Delete(System_Particle *sys, uintptr_t id) { vector_Push(sys->deleted_ids, &id); } void particle_Emit(System_Particle *sys, Vec2 pos, Vec2 vec, double vec_friction, double size, double sizedec, Duration tolive, const FillMode *fill) { uintptr_t id = ++sys->maxID; Particle *p = tree_Insert(sys->parts, id, NULL); memset(p, 0, sizeof(Particle)); p->id = id; p->addtime = time_Now(); p->tolive = tolive; p->pos = pos; p->vec = vec; p->vec_friction = vec_friction; p->size = size; p->sizedec = sizedec; p->mode = fill; }