#include "camera.h"
#include "particle.h"
#include "app.h"
#include "render_util.h"
#include "util/assert.h"
#include <easyx.h>


extern "C" {

void particle_Render(System_Particle *sys) {
	for (int l = 0; l < PARTICLE_LAYER_COUNT; l++)
		for (tree_Node *i = tree_FirstNode(sys->parts[l]);
			 i != NULL;
			 i = tree_Node_Next(i)) {
			Particle *p = (Particle *)i->data;

			render_SetModes(*p->mode, p->addtime);
			render_FillCircleW(sys->super, p->pos, p->size);
		}
}
}