#include "app.h" #include "camera.h" #include "particle.h" #include "physics.h" #include "easyx.h" #include "render_bundle.h" #include "render_component.h" #include "util/tree.h" #include "types.h" #include "render_util.h" #include #include namespace { TimePoint since = time_Now(); } // namespace extern "C" { void app_Render(App *app) { render_SetModes(render_ModeDefault, time_Now()); for (tree_Node *i = tree_FirstNode(app->entity->entities); i != NULL; i = tree_Node_Next(i)) { Entity *e = (Entity *)(i->data); if (e->hitbox) { if (e->hitbox->fixed) setlinecolor(RGB(0, 255, 0)); else setlinecolor(RGB(255, 255, 0)); Box2 box = camera_TransformBox2(app->camera, physics_HitboxAbsolute(e->hitbox)); rectangle( (int)round(box.lefttop.x), (int)round(box.lefttop.y), (int)round(box.lefttop.x + box.size.x), (int)round(box.lefttop.y + box.size.y)); } if (e->misc) { if (e->misc->textbox) setlinecolor(RGB(0, 0, 255)); if (e->misc->respawn_pos) { setlinecolor(RGB(255, 0, 255)); Vec2 pos; if (e->position) pos = camera_TransformVec2(app->camera, vec2_Add(*e->misc->respawn_pos, e->position->position)); else pos = camera_TransformVec2(app->camera, *e->misc->respawn_pos); line((int)round(pos.x + 12), (int)round(pos.y), (int)round(pos.x - 12), (int)round(pos.y)); line((int)round(pos.x), (int)round(pos.y + 12), (int)round(pos.x), (int)round(pos.y - 12)); } if (e->misc->trigger_flags & misc_Hazard) setlinecolor(RGB(255, 0, 0)); if (e->misc->change_level) setlinecolor(RGB(255, 255, 0)); Box2 box; if (e->position) box = camera_TransformBox2(app->camera, box2_Offset(e->misc->trigger, e->position->position)); else box = camera_TransformBox2(app->camera, e->misc->trigger); rectangle( (int)round(box.lefttop.x), (int)round(box.lefttop.y), (int)round(box.lefttop.x + box.size.x), (int)round(box.lefttop.y + box.size.y)); } } if (app->player->player) { setlinecolor(RGB(255, 0, 255)); Vec2 respawn = camera_TransformVec2(app->camera, app->player->player->hazardRespawn); circle((int)round(respawn.x), (int)round(respawn.y), 6); } setfillcolor(RGB(255, 255, 255)); setbkcolor(RGB(0, 0, 0)); render_SetModes(render_ModeRotate, since); render_FillCircleW(app, vec2(200, 100), 20); // Draw entities for (tree_Node *i = tree_FirstNode(app->entity->entities); i != NULL; i = tree_Node_Next(i)) { Entity *e = (Entity *)i->data; if (e->render) { Component_Render *r = e->render; // Calculate global position as offset Vec2 pos = {.x = 0.0, .y = 0.0}; if (e->position) pos = e->position->position; // Has bundle if (r->bundle) render_DrawBundleW(app, r->bundle, pos); // Has custom rendering if (r->custom) r->custom(app, e, camera_TransformVec2(app->camera, pos), r->custom_data); } } // Draw particles setfillcolor(RGB(255, 255, 255)); setbkcolor(RGB(0, 0, 0)); particle_Render(app->particle); settextcolor(RGB(255, 255, 255)); } }