#include "tree.h" #include "tree_internal.h" #include #include // Create allocates and creates a new default Tree object. tree_Tree *tree_Create(uintptr_t objectSize) { tree_Tree *t = malloc(sizeof(tree_Tree)); t->objectSize = objectSize; t->size = 0; t->root = 0; return t; } static inline tree_Node *__tree_NewNode(tree_Tree *t, uintptr_t key, tree_Node *father, uintptr_t internal) { t->size++; tree_Node *node = malloc(sizeof(tree_Node) - 1 + t->objectSize); node->left = node->right = 0; node->father = father; node->key = key; node->internal = internal; return node; } static void __tree_DestroyNodes(tree_Node *node) { if (node->left) __tree_DestroyNodes(node->left); if (node->right) __tree_DestroyNodes(node->right); free(node); } void tree_Destroy(tree_Tree *tree) { if (tree->root) __tree_DestroyNodes(tree->root); free(tree); } // Will not return NULL tree_Node *__tree_InsertNodes(tree_Tree *t, tree_Node *node, tree_Node *father, uintptr_t key, tree_Node **result, bool *added) { if (!node) { if (added) *added = true; return *result = __tree_NewNode(t, key, father, rand() ^ key); } else if (key < node->key) { node->left = __tree_InsertNodes(t, node->left, node, key, result, added); return node; } else if (key > node->key) { node->right = __tree_InsertNodes(t, node->right, node, key, result, added); return node; } else { if (added) *added = false; *result = node; return node; } } tree_Node *tree_InsertNode(tree_Tree *t, uintptr_t key, bool *added) { tree_Node *result; t->root = __tree_InsertNodes(t, t->root, 0, key, &result, added); if (added == NULL || *added) __tree_treap_Adjust(result, &t->root); return result; } void *tree_Insert(tree_Tree *t, uintptr_t key, bool *added) { return tree_InsertNode(t, key, added)->data; } static tree_Node *__tree_FindNode(tree_Node *node, uintptr_t key) { if (!node) return NULL; else if (key < node->key) return __tree_FindNode(node->left, key); else if (key > node->key) return __tree_FindNode(node->right, key); else return node; } tree_Node *tree_FindNode(tree_Tree *t, uintptr_t key) { return __tree_FindNode(t->root, key); } void *tree_Find(tree_Tree *t, uintptr_t key) { tree_Node *node = tree_FindNode(t, key); if (!node) return NULL; else return node->data; } void tree_Delete(tree_Tree *t, tree_Node *node) { while (node->left && node->right) if (node->left->internal < node->right->internal) __tree_Rotate(node->left, &t->root); else __tree_Rotate(node->right, &t->root); if (node == t->root) t->root = (node->left ? node->left : node->right); __tree_Connect(node->father, (node->left ? node->left : node->right), __tree_Tell(node)); free(node); } tree_Node *tree_FirstNode(tree_Tree *tree) { tree_Node *result = tree->root; if (!result) return 0; while (result->left) result = result->left; return result; } tree_Node *tree_LastNode(tree_Tree *tree) { tree_Node *result = tree->root; if (!result) return 0; while (result->right) result = result->right; return result; } tree_Node *tree_Node_Next(tree_Node *node) { if (node->right) { tree_Node *result = node->right; while (result->left) result = result->left; return result; } else { tree_Node *result = node; while (result->father && __tree_Tell(result) == __tree_Right) result = result->father; return result->father; } } // Node_Previous returns the previous node. Returns NULL if first. tree_Node *tree_Node_Previous(tree_Node *node) { if (node->left) { tree_Node *result = node->left; while (result->right) result = result->right; return result; } else { tree_Node *result = node; while (result->father && __tree_Tell(result) == __tree_Left) result = result->father; return result->father; } } size_t tree_Count(tree_Tree *tree) { size_t cnt = 0; for (tree_Node *i = tree_FirstNode(tree); i != NULL; i = tree_Node_Next(i)) cnt++; return cnt; }