#include "camera.h" #include "types.h" #include "entity.h" #include "util/assert.h" static inline double dabs(double x) { return x < 0.0 ? -x : x; } static inline double dmin(double x, double y) { return x < y ? x : y; } System_Camera *camera_NewSystem(App *super) { System_Camera *sys = zero_malloc(sizeof(System_Camera)); sys->super = super; Box2 default_screen = { .lefttop = {.x = 0.0, .y = 0.0}, .size = {.x = SCREEN_WIDTH, .y = SCREEN_HEIGHT}}; sys->cam = sys->screen = default_screen; return sys; } void camera_DeleteSystem(System_Camera *sys) { free(sys); } void camera_AddEntity(System_Camera *sys, Entity *e) { if (e->player) { ASSERT(!sys->player && "Two player entities are added! Did you forget to DeleteEntity for player?"); sys->player = e->player; } } void camera_DeleteEntity(System_Camera *sys, uintptr_t id) { if (sys->player && sys->player->super->id == id) sys->player = NULL; } void camera_Advance(System_Camera *sys, Duration deltaTime) { Vec2 tocenter; if (sys->target.size.x > EPS) tocenter = box2_Center(sys->target); else if (sys->player) tocenter = vec2_Add( sys->player->super->position->position, vec2(0, -sys->player->super->hitbox->box.size.y)); else return; double speed; if (dabs(sys->speed) < EPS) speed = 4.0; else speed = sys->speed; Vec2 oldcenter = box2_Center(sys->cam), oldsize = sys->cam.size; Vec2 newcenter, newsize; Vec2 diff = vec2_Minus(tocenter, oldcenter); if (dabs(diff.x) < EPS && dabs(diff.y) < EPS) newcenter = tocenter; else { Vec2 xdiff = vec2_Scale(diff, dmin(speed * duration_Seconds(deltaTime), 1.0)); newcenter = vec2_Add(oldcenter, xdiff); } // TODO size scaling newsize = oldsize; sys->cam = box2_FromCenter(newcenter, newsize); } Vec2 camera_TransformSize(System_Camera *sys, Vec2 worldSize) { Vec2 result = { .x = worldSize.x / sys->cam.size.x * sys->screen.size.x, .y = worldSize.y / sys->cam.size.y * sys->screen.size.y}; return result; } Vec2 camera_TransformVec2(System_Camera *sys, Vec2 world) { Vec2 relative = vec2_Minus(world, sys->cam.lefttop); return vec2_Add(sys->screen.lefttop, camera_TransformSize(sys, relative)); } Box2 camera_TransformBox2(System_Camera *sys, Box2 world) { Box2 result = { .lefttop = camera_TransformVec2(sys, world.lefttop), .size = camera_TransformSize(sys, world.size)}; return result; }