#include #include #include #include "app.h" #include "easyx.h" #include "types.h" #include "render_util.h" #include "util/vector.h" int main() { TimePoint startup = time_Now(); TimePoint lastFrame, lastUpdate, frameCounter; lastFrame = lastUpdate = frameCounter = time_Now(); int frameCount = 0; #ifdef __MINGW32__ SetProcessDPIAware(); #endif HWND win = initgraph(SCREEN_WIDTH, SCREEN_HEIGHT); SetWindowTextA(win, "JacksEscape"); #ifdef __MINGW32__ settextstyle(TEXTHEIGHT, 0, "Courier New"); #else // MSVC settextstyle(TEXTHEIGHT, 0, L"Courier New"); #endif vector_Vector *debugText = vector_Create(1); bool debugPressed = false; App *app = app_NewApp(); app->window = win; while (!app->wantQuit) { if (time_Since(frameCounter).microseconds >= 1000000) { // 1 sec /* Duration d = */ time_Reset(&frameCounter); char buf[128]; snprintf(buf, sizeof(buf) - 1, "JacksEscape (%d FPS)", frameCount); SetWindowTextA(win, buf); frameCount = 0; } frameCount++; app_Advance(app, time_Reset(&lastUpdate)); BeginBatchDraw(); app_Render(app); if (app->debugOn) { app_DebugText(app, debugText); render_DrawText(10, 10, (const char *)vector_Data(debugText)); } EndBatchDraw(); // Check debug button status if ((GetAsyncKeyState(VK_F3) & 0x8000) != 0) { if (!debugPressed) app->debugOn = !app->debugOn; debugPressed = true; } else debugPressed = false; Duration toSleep = {.microseconds = 1000000 / 200 - time_Reset(&lastFrame).microseconds}; duration_Sleep(toSleep); } closegraph(); app_DeleteApp(app); printf("%.6lf seconds has elapsed\n", duration_Seconds(time_Since(startup))); return 0; }