#include "app.h" #include "types.h" #include "util/tree.h" #include "util/vector.h" #include #define PUSH_STRING(str) vector_Append(vec_string, str, strlen(str)); void app_DebugText(App *app, vector_Vector *vec_string) { vector_Clear(vec_string); char buf[256] = {}; Component_Player *player = app->player->player; if (!player) { PUSH_STRING("Player not available\n"); } else { snprintf( buf, sizeof(buf) - 1, "Player:\n" " Pos: [%.4lf, %.4lf]\n" " Vec: [%.4lf, %.4lf]\n" " OnGround: %s\n" " JumpCount: %d\n", player->super->position->position.x, player->super->position->position.y, player->super->position->velocity.x, player->super->position->velocity.y, (player->onGround ? "true" : "false"), player->jumpCount); PUSH_STRING(buf); } Vec2 center = box2_Center(app->camera->cam), size = app->camera->cam.size; snprintf( buf, sizeof(buf) - 1, "Camera:\n" " Center: [%.4lf, %.4lf]\n" " Size: [%.4lf, %.4lf]\n", center.x, center.y, size.x, size.y); PUSH_STRING(buf); snprintf( buf, sizeof(buf) - 1, "Particle count: %d\n", tree_Count(app->particle->parts)); PUSH_STRING(buf); char zero = '\0'; vector_Push(vec_string, &zero); }