JacksEscape/Input.c

50 lines
1.3 KiB
C

#include "Input.h"
#include "App.h"
#include <stdlib.h>
#include <windows.h>
void input_SetDefaultKeymap(System_Input *sys) {
sys->systemKeymap[input_Key_Up] = 'W';
sys->systemKeymap[input_Key_Left] = 'A';
sys->systemKeymap[input_Key_Down] = 'S';
sys->systemKeymap[input_Key_Right] = 'D';
sys->systemKeymap[input_Key_Jump] = VK_SPACE;
sys->systemKeymap[input_Key_Attack] = 'J';
sys->systemKeymap[input_Key_Spell] = 'K';
sys->systemKeymap[input_Key_Use] = 'L';
}
System_Input *input_NewSystem(App *super) {
System_Input *sys = malloc(sizeof(System_Input));
sys->super = super;
return sys;
}
void input_DeleteSystem(System_Input *sys) {
free(sys);
}
void input_Advance(System_Input *sys) {
for (int i = 0; i < input_Key_Count; i++) {
// https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getasynckeystate
// Checks the most significiant bit (of the SHORT returned)
if ((GetAsyncKeyState(sys->systemKeymap[i]) & 0x8000) != 0) {
// Pressed
if (sys->keys[i] == JustReleased || sys->keys[i] == Released)
sys->keys[i] = JustPressed;
else
sys->keys[i] = Pressed;
} else {
// Released
if (sys->keys[i] == JustPressed || sys->keys[i] == Pressed)
sys->keys[i] = JustReleased;
else
sys->keys[i] = Released;
}
}
}