JacksEscape/app_debug.c
Edgaru089 19895363a3 Hook Particle to the other systems
Had to manually merge a change set for this
2024-03-26 12:17:21 +08:00

54 lines
1.2 KiB
C

#include "app.h"
#include "types.h"
#include "util/tree.h"
#include "util/vector.h"
#include <stdio.h>
#define PUSH_STRING(str) vector_Append(vec_string, str, strlen(str));
void app_DebugText(App *app, vector_Vector *vec_string) {
vector_Clear(vec_string);
char buf[256] = {};
Component_Player *player = app->player->player;
if (!player) {
PUSH_STRING("Player not available\n");
} else {
snprintf(
buf, sizeof(buf) - 1,
"Player:\n"
" Pos: [%.4lf, %.4lf]\n"
" Vec: [%.4lf, %.4lf]\n"
" OnGround: %s\n"
" JumpCount: %d\n",
player->super->position->position.x,
player->super->position->position.y,
player->super->position->velocity.x,
player->super->position->velocity.y,
(player->onGround ? "true" : "false"),
player->jumpCount);
PUSH_STRING(buf);
}
Vec2 center = box2_Center(app->camera->cam),
size = app->camera->cam.size;
snprintf(
buf, sizeof(buf) - 1,
"Camera:\n"
" Center: [%.4lf, %.4lf]\n"
" Size: [%.4lf, %.4lf]\n",
center.x, center.y,
size.x, size.y);
PUSH_STRING(buf);
snprintf(
buf, sizeof(buf) - 1,
"Particle count: %d\n", tree_Count(app->particle->parts));
PUSH_STRING(buf);
char zero = '\0';
vector_Push(vec_string, &zero);
}