55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
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#include "app.h"
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#include "camera.h"
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#include "particle.h"
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#include "physics.h"
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#include "easyx.h"
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#include "util/tree.h"
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#include "types.h"
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#include "render_util.h"
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#include <math.h>
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#include <graphics.h>
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namespace {
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TimePoint since = time_Now();
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} // namespace
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extern "C" {
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void app_Render(App *app) {
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for (tree_Node *i = tree_FirstNode(app->entity->entities);
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i != NULL;
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i = tree_Node_Next(i)) {
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Entity *e = (Entity *)(i->data);
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if (e->hitbox) {
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if (e->hitbox->fixed)
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setlinecolor(RGB(0, 255, 0));
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else
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setlinecolor(RGB(255, 255, 0));
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Box2 box = camera_TransformBox2(app->camera, physics_HitboxAbsolute(e->hitbox));
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rectangle(
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(int)round(box.lefttop.x),
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(int)round(box.lefttop.y),
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(int)round(box.lefttop.x + box.size.x),
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(int)round(box.lefttop.y + box.size.y));
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}
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}
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static FillMode mode_rotate = {
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.rotate = Duration{.microseconds = 100 * 1000}};
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setfillcolor(RGB(255, 255, 255));
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setbkcolor(RGB(0, 0, 0));
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render_SetModes(mode_rotate, since);
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render_FillCircleW(app, vec2(200, 100), 20);
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// Draw particles
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particle_Render(app->particle);
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}
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}
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