JacksEscape/app_render.cpp
Edgaru089 19895363a3 Hook Particle to the other systems
Had to manually merge a change set for this
2024-03-26 12:17:21 +08:00

55 lines
1.1 KiB
C++

#include "app.h"
#include "camera.h"
#include "particle.h"
#include "physics.h"
#include "easyx.h"
#include "util/tree.h"
#include "types.h"
#include "render_util.h"
#include <math.h>
#include <graphics.h>
namespace {
TimePoint since = time_Now();
} // namespace
extern "C" {
void app_Render(App *app) {
for (tree_Node *i = tree_FirstNode(app->entity->entities);
i != NULL;
i = tree_Node_Next(i)) {
Entity *e = (Entity *)(i->data);
if (e->hitbox) {
if (e->hitbox->fixed)
setlinecolor(RGB(0, 255, 0));
else
setlinecolor(RGB(255, 255, 0));
Box2 box = camera_TransformBox2(app->camera, physics_HitboxAbsolute(e->hitbox));
rectangle(
(int)round(box.lefttop.x),
(int)round(box.lefttop.y),
(int)round(box.lefttop.x + box.size.x),
(int)round(box.lefttop.y + box.size.y));
}
}
static FillMode mode_rotate = {
.rotate = Duration{.microseconds = 100 * 1000}};
setfillcolor(RGB(255, 255, 255));
setbkcolor(RGB(0, 0, 0));
render_SetModes(mode_rotate, since);
render_FillCircleW(app, vec2(200, 100), 20);
// Draw particles
particle_Render(app->particle);
}
}