JacksEscape/input.h
2024-03-05 15:20:32 +08:00

69 lines
1.4 KiB
C

#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
// Types of input the player might want
typedef enum {
input_Key_Left,
input_Key_Right,
input_Key_Up,
input_Key_Down,
input_Key_Jump,
input_Key_Attack,
input_Key_Spell,
input_Key_Use,
input_Key_Dash,
input_Key_Escape,
input_Key_Count
} input_Key;
// Names for input_Key
extern const char *input_KeyNames[input_Key_Count];
// States a key might in
typedef enum {
Released,
JustReleased,
Pressed,
JustPressed
} input_KeyState;
static inline bool input_IsPressed(input_KeyState state) { return state == Pressed || state == JustPressed; }
static inline bool input_IsReleased(input_KeyState state) { return state == Released || state == JustReleased; }
typedef struct _App App;
typedef struct {
App *super;
input_KeyState keys[input_Key_Count]; // States of keys
unsigned int systemKeymap[input_Key_Count]; // Which system key (VK code) this function uses
// https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
} System_Input;
// Creates a new input system.
// Uses a default keymap
System_Input *input_NewSystem(App *super);
void input_DeleteSystem(System_Input *sys);
// Sets the keymaps to default.
void input_SetDefaultKeymap(System_Input *sys);
// Update key states
void input_Advance(System_Input *sys);
#ifdef __cplusplus
}
#endif