196 lines
4.4 KiB
C
196 lines
4.4 KiB
C
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#include <stdio.h>
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#include "app.h"
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#include "entity.h"
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#include "mapper_misc.h"
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#include "particle.h"
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#include "physics.h"
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#include "render_component.h"
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#include "types.h"
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#include "util/vector.h"
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#include "util/assert.h"
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void app_QueueLoadLevel(App *app, const char *level_name) {
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if (app->switch_level != NULL) {
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WARN("previous switch_level \"%s\" not processed; purged", app->switch_level);
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free(app->switch_level);
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}
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app->switch_level = copy_malloc(level_name);
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}
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#define CMD1(str) if (strcmp(cmd, str) == 0)
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#define CMD(str) else if (strcmp(cmd, str) == 0)
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#define TOKEN (strtok(NULL, " "))
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#define TOKEN_INT (atoi(TOKEN))
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#define TOKEN_DOUBLE (strtod(TOKEN, NULL))
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static vector_Vector *charbuf;
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static void _app_UnescapeTextbox(char *t) {
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ASSERT(t && "only can be called with t!=NULL");
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if (!charbuf)
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charbuf = vector_Create(sizeof(char));
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else
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vector_Clear(charbuf);
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size_t len = strlen(t);
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const char bs = '\\', space = ' ', newline = '\n', tab = '\t', zero = '\0';
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for (int i = 0; i < len; i++) {
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if (t[i] == '\\') {
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if (i == len - 1)
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vector_Push(charbuf, &bs); // Weird case
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else {
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if (t[i + 1] == 's')
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vector_Push(charbuf, &space);
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else if (t[i + 1] == 'n')
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vector_Push(charbuf, &newline);
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else if (t[i + 1] == 't')
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vector_Push(charbuf, &tab);
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i++;
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}
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} else
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vector_Push(charbuf, &t[i]);
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}
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vector_Push(charbuf, &zero);
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}
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// Subsequent tokens can be read by strtok(NULL, " ")
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static void _app_LevelCommand(App *app, char *cmd) {
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CMD1("HITBOX") {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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Entity *e = entity_Create(app->entity, NULL);
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ADD_COMPONENT(e, hitbox);
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e->hitbox->box = box2(a, b, c, d);
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e->hitbox->fixed = true;
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entity_Commit(app->entity, e);
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}
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CMD("PLAYER") {
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double a, b;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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Entity *e = entity_Create(app->entity, NULL);
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ADD_COMPONENT(e, player);
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e->player->hazardRespawn = vec2(a, b);
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ADD_COMPONENT(e, position);
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e->position->position = vec2(a, b);
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e->position->velocity = vec2(0, 0);
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ADD_COMPONENT(e, hitbox);
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e->hitbox->box.lefttop = vec2(-20, -80);
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e->hitbox->box.size = vec2(40, 80);
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entity_Commit(app->entity, e);
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}
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CMD("HAZARD_RESPAWN") {
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double a, b, c, d, e, f;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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e = TOKEN_DOUBLE;
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f = TOKEN_DOUBLE;
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Entity *en = entity_Create(app->entity, NULL);
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misc_InstantiateHazardRespawn(app, en, box2(a, b, c, d), vec2(e, f));
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entity_Commit(app->entity, en);
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}
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CMD("HAZARD") {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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Entity *e = entity_Create(app->entity, NULL);
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misc_InstantiateHazard(app, e, box2(a, b, c, d));
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entity_Commit(app->entity, e);
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}
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CMD("TEXTBOX") {
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double a, b, c, d;
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a = TOKEN_DOUBLE;
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b = TOKEN_DOUBLE;
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c = TOKEN_DOUBLE;
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d = TOKEN_DOUBLE;
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Entity *e = entity_Create(app->entity, NULL);
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char *bundle = TOKEN;
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if (bundle != NULL)
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e->render = render_NewComponent(app, bundle);
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// We need to compute a position element
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Vec2 position = {
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.x = a + c / 2.0,
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.y = b + d};
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ADD_COMPONENT(e, position);
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e->position->position = position;
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e->position->velocity = vec2(0.0, 0.0);
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char *text_raw = TOKEN;
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if (text_raw) {
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_app_UnescapeTextbox(text_raw);
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misc_InstantiateTextbox(app, e, vector_Data(charbuf), box2(-c / 2.0, -d, c, d), (-d - 40));
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}
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entity_Commit(app->entity, e);
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}
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CMD("LEVEL_TRANSITION") {
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// TODO
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// Entity *e = entity_Create(app->entity, NULL);
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// entity_Commit(app->entity, e);
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}
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CMD("CUTOFF") {
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app->player->cutoff = TOKEN_DOUBLE;
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}
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}
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// Defined in render_bundle_file.c
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extern char linebuf[512];
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void _app_SwitchLevel(App *app) {
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if (app->switch_level == NULL) {
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WARN("called when switch_level is NULL", 0);
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return;
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}
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FILE *f = fopen(app->switch_level, "r");
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if (!f) {
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WARN("failed to open file\"%s\"", app->switch_level);
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return;
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}
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// Clear the current level
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entity_Clear(app->entity);
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particle_Clear(app->particle);
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// Read every line
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while (!feof(f) && fgets(linebuf, sizeof(linebuf), f)) {
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while (linebuf[strlen(linebuf) - 1] == '\n')
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linebuf[strlen(linebuf) - 1] = '\0';
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char *cmd = strtok(linebuf, " ");
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if (cmd == NULL)
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continue;
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_app_LevelCommand(app, cmd);
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}
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free(app->switch_level);
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app->switch_level = NULL;
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fclose(f);
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}
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