24 lines
476 B
C++
24 lines
476 B
C++
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#include "camera.h"
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#include "particle.h"
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#include "app.h"
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#include "render_util.h"
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#include "util/assert.h"
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#include <easyx.h>
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extern "C" {
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void particle_Render(System_Particle *sys) {
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for (int l = 0; l < PARTICLE_LAYER_COUNT; l++)
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for (tree_Node *i = tree_FirstNode(sys->parts[l]);
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i != NULL;
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i = tree_Node_Next(i)) {
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Particle *p = (Particle *)i->data;
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render_SetModes(*p->mode, p->addtime);
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render_FillCircleW(sys->super, p->pos, p->size);
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}
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}
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}
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