100 lines
3.3 KiB
C
100 lines
3.3 KiB
C
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#include "types.h"
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#include "ui.h"
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#include "util/vector.h"
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ui_BoxBuilder *ui_BoxBuilder_New() {
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ui_BoxBuilder *builder = zero_malloc(sizeof(ui_BoxBuilder));
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builder->line_height = UI_BOXBUILDER_DEFAULT_LINEHEIGHT;
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builder->width = UI_BOXBUILDER_DEFAULT_WIDTH;
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builder->pivot = vec2(UI_BOXBUILDER_DEFAULT_PIVOT_X, UI_BOXBUILDER_DEFAULT_PIVOT_Y);
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builder->row_counts = vector_Create(sizeof(int));
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// builder->rows = vector_Create(sizeof(vector_Vector *));
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return builder;
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}
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void ui_BoxBuilder_Delete(ui_BoxBuilder *builder) {
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vector_Destroy(builder->row_counts);
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for (int i = 0; i < vector_Size(builder->rows); i++) {
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vector_Vector *vr = *((vector_Vector **)vector_At(builder->rows, i));
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if (vr)
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vector_Destroy(vr);
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}
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vector_Destroy(builder->rows);
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free(builder);
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}
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// Set that this row should have this many columns
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void ui_BoxBuilder_SetCount(ui_BoxBuilder *builder, int row, int num_cols) {
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if (vector_Size(builder->row_counts) < row) {
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size_t old_size = vector_Size(builder->row_counts);
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vector_Resize(builder->row_counts, row);
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// Set the new parts to zero
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for (int i = old_size; i < row; i++)
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*((int *)vector_At(builder->row_counts, i)) = 0;
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}
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*((int *)vector_At(builder->row_counts, row - 1)) = num_cols;
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}
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// Assemble everything
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void ui_BoxBuilder_Assemble(ui_BoxBuilder *builder) {
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if (builder->rows) {
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// Free the previous vectors
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for (int i = 0; i < vector_Size(builder->rows); i++) {
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vector_Vector *vr = *((vector_Vector **)vector_At(builder->rows, i));
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if (vr)
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vector_Destroy(vr);
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}
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vector_Clear(builder->rows);
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} else
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builder->rows = vector_Create(sizeof(vector_Vector *));
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vector_Resize(builder->rows, vector_Size(builder->row_counts));
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double cursor_y = 0.0;
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for (int i = 0; i < vector_Size(builder->row_counts); i++) {
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int row_count = *((int *)vector_At(builder->row_counts, i));
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if (row_count == 0) {
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*(vector_Vector **)vector_At(builder->rows, i) = NULL;
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cursor_y += UI_PADDING;
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continue;
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}
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vector_Vector *row = vector_Create(sizeof(Box2));
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*(vector_Vector **)vector_At(builder->rows, i) = row;
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// Append every box
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double total_width = builder->width - UI_PADDING * (row_count - 1);
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double avg_width = total_width / row_count;
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for (int i = 0; i < row_count; i++) {
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Box2 box = {
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.lefttop = {.x = i * (avg_width + UI_PADDING), .y = cursor_y},
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.size = {.x = avg_width, .y = builder->line_height}};
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vector_Push(row, &box);
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}
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cursor_y += builder->line_height + UI_PADDING;
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}
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int row_num = vector_Size(builder->row_counts);
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Vec2 max_size = {
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.x = builder->width,
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.y = builder->line_height * row_num + UI_PADDING * (row_num - 1)};
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Box2 max_box = box2_FromPivot(builder->position, builder->pivot, max_size);
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// Move every box
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for (int i = 0; i < vector_Size(builder->row_counts); i++) {
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int row_count = *((int *)vector_At(builder->row_counts, i));
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if (row_count == 0)
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continue;
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vector_Vector *row = *(vector_Vector **)vector_At(builder->rows, i);
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for (int i = 0; i < row_count; i++) {
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Box2 *box = (Box2 *)vector_At(row, i);
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box->lefttop = vec2_Add(box->lefttop, max_box.lefttop);
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}
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}
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}
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// Every number starts from 1
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Box2 ui_BoxBuilder_At(ui_BoxBuilder *builder, int row, int col) {
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return *(Box2 *)vector_At(*(vector_Vector **)vector_At(builder->rows, row - 1), col - 1);
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}
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