28 lines
361 B
C
28 lines
361 B
C
#pragma once
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#include <stdint.h>
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#include "util/vector.h"
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#include "Physics_Component.h"
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#include "Player_Component.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Entity.
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typedef struct _Entity {
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uintptr_t id;
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char *name;
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Component_Position *position;
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Component_Hitbox *hitbox;
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Component_Player *player;
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} Entity;
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#ifdef __cplusplus
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}
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#endif
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