JacksEscape/Types.h

65 lines
1.2 KiB
C

#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
// A 2d vector of double.
typedef struct {
double x, y;
} Vec2;
inline Vec2 vec2(double x, double y) {
Vec2 v = {.x = x, .y = y};
return v;
}
Vec2 vec2_Add(Vec2 x, Vec2 y);
Vec2 vec2_Scale(Vec2 v, double scale);
// A 2d box of double.
typedef struct {
Vec2 lefttop;
Vec2 size;
} Box2;
// Intersection test.
bool box2_Intersects(const Box2 x, const Box2 y, Box2 *out_intersection);
Box2 box2_Offset(Box2 box, Vec2 offset);
Box2 box2_OffsetX(Box2 box, double offsetX);
Box2 box2_OffsetY(Box2 box, double offsetY);
// Time duration.
typedef struct {
int64_t microseconds;
} Duration;
static inline double duration_Seconds(const Duration t) { return ((double)t.microseconds) / 1000.0 / 1000.0; }
static inline double duration_Milliseconds(const Duration t) { return ((double)t.microseconds) / 1000.0; }
// A Time point since the start of the program.
typedef struct {
int64_t microseconds;
} TimePoint;
TimePoint time_Now();
Duration time_Since(TimePoint prev);
Duration time_Difference(TimePoint now, TimePoint prev);
// 1e-6
extern const double EPS;
#ifdef __cplusplus
}
#endif