JacksEscape/render_pattern.h
Edgaru089 8bf4d95384 Fix compiling on both MSVC & mingw32
Turns out easyX is different on MSVC and mingw32
2024-03-25 21:10:40 +08:00

24 lines
404 B
C

#pragma once
// for BYTE
#include <windows.h>
#ifdef __cplusplus
extern "C" {
#endif
// Returns a dissolve pattern for the given progress in [0,1]
// From empty to full
BYTE *render_DissolvePatternIn(double progress);
// From full to empty
BYTE *render_DissolvePatternOut(double progress);
// The underlying data. 520 bytes
extern char render_DissolvePatternData[520];
#ifdef __cplusplus
}
#endif