helos1/smp/internal.h

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#pragma once
#include "kthread.h"
#include "kthread_switch.h"
#include "condiction.h"
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#include "../util/tree.h"
// holds internal data about a thread
typedef struct {
smp_thread_ID id; // thread id
// Niceness, less means higher priority. Cannot be negative
// A thread can wait nice ticks more than another thread waiting for the same time
unsigned int nice;
// Last tick at which the thread started waiting
uint64_t lastTick;
uint64_t sleepUntil;
smp_Condition *waitCondition;
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void * waitData;
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// Last-saved thread state after preemptive context switch
smp_thread_State state;
} __smp_Thread;
// variables defined in internal.c
// current tick number
extern uint64_t __smp_Now;
// number of cores in the system
extern int __smp_Count;
// should __smp_Switch not tick once
extern bool __smp_PauseTicker;
// __smp_Thread*[], current thread for each core
extern __smp_Thread **__smp_Current;
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// largest thread ID
extern smp_thread_ID __smp_Idallo;
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/* Priority = lastTick + nice
* So the average value is in fact constantly growing */
// [thread id] -> struct __smp_Thread
extern tree_Tree *__smp_Threads;
// [priority] -> struct __smp_Thread*
extern tree_Tree *__smp_ThreadsWaiting;