helos1/smp/kthread_switch.c

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#include "kthread.h"
#include "kthread_switch.h"
#include "internal.h"
#include "../runtime/stdio.h"
#include <string.h>
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#include "../util/tree_internal.h"
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// defined in assembly
SYSV_ABI void __smp_Switch_Idle();
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#define NODE_POINTER(node) (*((__smp_Thread **)(node->data)))
static void printTree(tree_Node *root, int level, __tree_ConnectType type) {
if (!root)
return;
for (int i = 0; i < level * 4; i++)
io_WriteConsoleASCII(" ");
io_Printf("%s, key=%d, data=%llx, &data=%llx\n", type == __tree_Left ? "Left" : "Right", root->key, (uint64_t)NODE_POINTER(root), root->data);
printTree(root->left, level + 1, __tree_Left);
printTree(root->right, level + 1, __tree_Right);
}
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SYSV_ABI uintptr_t __smp_Switch() {
// the calling function smp_IntSwitch already CLI-ed for us
__smp_Thread *t = __smp_Current[0];
uint64_t priority = UINT64_MAX;
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if (t)
priority = t->nice + (t->lastTick > __smp_Now ? t->lastTick : __smp_Now); // new priority for the thread
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// find the waiting thread with the least priority
tree_Node *first = tree_FirstNode(__smp_ThreadsWaiting);
while (first && (NODE_POINTER(first)->sleepUntil > __smp_Now || NODE_POINTER(first)->waitCondition != NULL))
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first = tree_Node_Next(first);
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if (first && (NODE_POINTER(first)->sleepUntil <= __smp_Now && NODE_POINTER(first)->waitCondition == NULL) && first->key > priority)
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// the current thread is still the first, return
return 0;
// we need a real context switch
// first save the current thread context
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if (t) {
t->lastTick = __smp_Now;
memcpy(&t->state, &__smp_IntSwitch_LastState, sizeof(smp_thread_State));
tree_Node *node = 0;
bool ok = false;
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while (!ok)
node = tree_InsertNode(__smp_ThreadsWaiting, priority++, &ok);
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NODE_POINTER(node) = t;
}
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if (!first) {
// no thread available, load a dummy idle thread
__smp_IntSwitch_LastState.rip = (uint64_t)__smp_Switch_Idle;
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__smp_IntSwitch_LastState.rflags |= 1 << 9; // Interrupt Enable flag
__smp_Current[0] = 0;
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} else {
// load the new context
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memcpy(&__smp_IntSwitch_LastState, &NODE_POINTER(first)->state, sizeof(smp_thread_State));
__smp_Current[0] = NODE_POINTER(first);
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tree_Delete(__smp_ThreadsWaiting, first);
}
return 1;
}