smp: multithreading (WIP)
This commit is contained in:
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5cf68dca6a
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297c20bbfc
@ -11,6 +11,7 @@
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#include "../interrupt/syscall.h"
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#include "../driver/irq/pic/pic.h"
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#include "../driver/irq/pic/ps2/ps2.h"
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#include "../smp/kthread.h"
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#include "../execformat/pe/reloc.h"
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void execformat_pe_ReadSystemHeader(execformat_pe_PortableExecutable *pe);
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@ -70,8 +71,12 @@ SYSV_ABI void kMain() {
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} else
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io_WriteConsoleASCII("xcursor_Default: failed to load\n");
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io_WriteConsoleASCII("kMain: Initializing threading\n");
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smp_thread_ID tid = smp_thread_Init();
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io_WriteConsoleASCII("kMain: Threading OK\n");
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for (;;) {
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asm volatile("hlt");
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//asm volatile("hlt");
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//io_WriteConsoleASCII("kMain: Interrupt hit\n");
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graphics_SwapBuffer();
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12
smp/internal.c
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12
smp/internal.c
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@ -0,0 +1,12 @@
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#include "internal.h"
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uint64_t __smp_Now = 1;
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int __smp_Count = 1;
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bool __smp_PauseTicker = false;
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__smp_Thread **__smp_Current;
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tree_Tree *__smp_Threads;
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tree_Tree *__smp_ThreadsWaiting;
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44
smp/internal.h
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44
smp/internal.h
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@ -0,0 +1,44 @@
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#pragma once
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#include "kthread.h"
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#include "kthread_switch.h"
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#include "../util/tree.h"
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// holds internal data about a thread
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typedef struct {
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smp_thread_ID id; // thread id
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// Niceness, less means higher priority. Cannot be negative
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// A thread can wait nice ticks more than another thread waiting for the same time
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unsigned int nice;
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// Last tick at which the thread started waiting
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// More than Now means the thread is actively sleeping and is not to be resumed.
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uint64_t lastTick;
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// Last-saved thread state after preemptive context switch
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smp_thread_State state;
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} __smp_Thread;
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// variables defined in internal.c
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// current tick number
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extern uint64_t __smp_Now;
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// number of cores in the system
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extern int __smp_Count;
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// should __smp_Switch not tick once
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extern bool __smp_PauseTicker;
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// __smp_Thread*[], current thread for each core
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extern __smp_Thread **__smp_Current;
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/* Priority = lastTick + nice
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* So the average value is in fact constantly growing */
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// [thread id] -> struct __smp_Thread
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extern tree_Tree *__smp_Threads;
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// [priority] -> struct __smp_Thread*
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extern tree_Tree *__smp_ThreadsWaiting;
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52
smp/kthread.c
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52
smp/kthread.c
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@ -0,0 +1,52 @@
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#include "kthread.h"
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#include "kthread_switch.h"
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#include "internal.h"
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#include "../util/tree.h"
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#include "../interrupt/interrupt.h"
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#include "../driver/irq/pic/rtc/rtc.h"
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smp_thread_ID smp_thread_Init() {
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INTERRUPT_DISABLE;
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__smp_Threads = tree_Create(sizeof(__smp_Thread));
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__smp_ThreadsWaiting = tree_Create(sizeof(void *));
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__smp_Now = 1;
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smp_thread_ID id = 1;
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tree_Node * node = tree_Insert(__smp_Threads, 1, NULL);
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__smp_Thread *t = (__smp_Thread *)node->data;
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t->nice = SMP_NICENESS_DEFAULT;
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t->id = id;
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t->lastTick = 1;
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__smp_Current[0] = t;
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if (!pic_rtc_Enabled)
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pic_rtc_Init();
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pic_rtc_SetHandler(__smp_IntSwitch);
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INTERRUPT_RESTORE;
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return id;
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}
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int smp_thread_Nice(smp_thread_ID id, int newnice) {
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INTERRUPT_DISABLE;
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__smp_Thread *t = tree_Find(__smp_Threads, id);
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if (!t) {
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INTERRUPT_RESTORE;
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return -1;
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} else if (newnice < 0) {
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INTERRUPT_RESTORE;
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return t->nice;
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}
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int oldnice = t->nice;
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t->nice = newnice;
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INTERRUPT_RESTORE;
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return oldnice;
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}
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void smp_thread_Yield() {
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__smp_PauseTicker = true;
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}
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51
smp/kthread.h
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51
smp/kthread.h
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@ -0,0 +1,51 @@
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#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Thread is a kernel thread primitive.
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typedef int smp_thread_ID;
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// Arguments are the numeric arguments passed to the thread entry point.
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typedef struct {
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uintptr_t a, b, c, d, e, f;
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} smp_thread_Arguments;
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// Init initializes the kernel multithreading environment.
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//
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// The current execution environment is saved as a thread, with its ID returned (usually 1).
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smp_thread_ID smp_thread_Init();
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// Start starts a new thread, putting it into the scheduler (but not executing it right off)
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//
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// The entry point specified must have System V x64 ABI,
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// and only up to 6 numeric arguments.
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//
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// The return value is discarded.
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smp_thread_ID smp_thread_Start(void *entry, const smp_thread_Arguments *args, unsigned int nice);
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// Nice sets the new niceness for a thread.
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//
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// If newnice is less than 0, the new niceness is not set.
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//
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// Returns the old niceness of the thread.
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// If the thread does not exist, -1 is returned.
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int smp_thread_Nice(smp_thread_ID id, int newnice);
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// Yield pauses the execution of the current thread, possibly switching to another.
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void smp_thread_Yield();
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// Sleep sleeps for a given amount of ticks (1024Hz)
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void smp_thread_Sleep(int ticks);
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// Default niceness for kernel threads.
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#define SMP_NICENESS_DEFAULT 80
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#ifdef __cplusplus
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}
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#endif
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67
smp/kthread_switch.c
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67
smp/kthread_switch.c
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@ -0,0 +1,67 @@
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#include "kthread.h"
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#include "kthread_switch.h"
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#include "internal.h"
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#include "../runtime/stdio.h"
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#include <string.h>
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// defined in assembly
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SYSV_ABI void __smp_Switch_Idle();
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SYSV_ABI uintptr_t __smp_Switch() {
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// the calling function smp_IntSwitch already CLI-ed for us
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// TODO ticker and switch should be 2 functions!
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if (!__smp_PauseTicker) {
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__smp_Now++;
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if (__smp_Now % 8)
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return 0;
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} else
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__smp_PauseTicker = false;
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io_Printf("__smp_Switch: Tick: %d, switching\n", __smp_Now);
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__smp_Thread *t = __smp_Current[0];
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tree_Node *node = 0;
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// insert the current thread back into the waiting queue
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if (!t) {
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uint64_t priority = t->nice + __smp_Now; // new priority for the thread
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node = tree_InsertNode(__smp_ThreadsWaiting, priority, 0);
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}
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tree_Node *first = tree_FirstNode(__smp_ThreadsWaiting);
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while (first && (*((__smp_Thread **)node->data))->lastTick > __smp_Now)
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first = tree_Node_Next(first);
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if (first == node) {
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// the current thread is still the first, return
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io_Printf(" Not context switching, still running %d\n", t ? t->id : 0);
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if (!t)
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tree_Delete(__smp_ThreadsWaiting, node);
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return 0;
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}
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// we need a real context switch
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// first save the current thread context
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*((void **)node->data) = t;
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t->lastTick = __smp_Now;
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memcpy(&t->state, &__smp_IntSwitch_LastState, sizeof(smp_thread_State));
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if (!first) {
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// no thread available, load a dummy idle thread
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__smp_IntSwitch_LastState.rip = (uint64_t)__smp_Switch_Idle;
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__smp_Current[0] = 0;
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io_WriteConsoleASCII("__smp_Switch: Entering idle\n");
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} else {
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// load the new context
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io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, ((__smp_Thread *)first->data) ? ((__smp_Thread *)first->data)->id : 0);
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memcpy(&__smp_IntSwitch_LastState, &((__smp_Thread *)first->data)->state, sizeof(smp_thread_State));
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tree_Delete(__smp_ThreadsWaiting, first);
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__smp_Current[0] = (__smp_Thread *)first->data;
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}
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return 1;
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}
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40
smp/kthread_switch.h
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40
smp/kthread_switch.h
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@ -0,0 +1,40 @@
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#pragma once
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#include "../main.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// State describes the stack, IP and general registers of a State.
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typedef struct {
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uint64_t rax, rbx, rcx, rdx;
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uint64_t rsi, rdi, rbp, rsp;
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uint64_t r8, r9, r10, r11;
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uint64_t r12, r13, r14, r15;
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uint64_t rflags;
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uint64_t rip;
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uint16_t ss, cs; // Stack and Code Segments
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} PACKED smp_thread_State;
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// Last program state saved/restored by IntSwitch()
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extern smp_thread_State __smp_IntSwitch_LastState;
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// Interrupt handler, defined in assembly
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void __smp_IntSwitch();
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// Copy the current thread from LastState,
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// invoke the scheduler to find a new thread,
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// copy the new thread to LastState,
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// and returns back to smp_IntSwitch, which restores the new state and IRET.
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//
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// Returns nonzero if a context switch is in fact required.
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SYSV_ABI uintptr_t __smp_Switch();
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#ifdef __cplusplus
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}
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#endif
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107
smp/kthread_switch_asm.S
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107
smp/kthread_switch_asm.S
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@ -0,0 +1,107 @@
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format elf64
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extrn __smp_Switch
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public __smp_IntSwitch_LastState
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public __smp_IntSwitch
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public __smp_Switch_Idle
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section '.bss' writable
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; typedef struct {
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; uint64_t rax, rbx, rcx, rdx;
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; uint64_t rsi, rdi, rbp, rsp;
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; uint64_t r8, r9, r10, r11;
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; uint64_t r12, r13, r14, r15;
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;
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; uint64_t rflags;
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; uint64_t rip;
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; uint16_t ss, cs; // Stack and Code Segments
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; } PACKED smp_thread_State;
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__smp_IntSwitch_LastState:
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rq 18
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rw 2
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section '.text' executable
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; interrupt_handler smp_IntSwitch()
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;
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; Called from a timer interrupt.
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; Saves the current processor (general-purpose) state and invoke the task switcher.
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__smp_IntSwitch:
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cli
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mov [__smp_IntSwitch_LastState], rax
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mov [__smp_IntSwitch_LastState+8], rbx
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mov [__smp_IntSwitch_LastState+16], rcx
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mov [__smp_IntSwitch_LastState+24], rdx
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mov [__smp_IntSwitch_LastState+32], rsi
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; now that we have 5 free registers, pop the iret flags for later
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pop rax ; rip
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pop rbx ; cs
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pop rcx ; rflags
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pop rdx ; rsp
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pop rsi ; ss
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mov [__smp_IntSwitch_LastState+40], rdi
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mov [__smp_IntSwitch_LastState+48], rbp
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mov [__smp_IntSwitch_LastState+56], rdx ; rsp
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mov [__smp_IntSwitch_LastState+64], r8
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mov [__smp_IntSwitch_LastState+72], r9
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mov [__smp_IntSwitch_LastState+80], r10
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mov [__smp_IntSwitch_LastState+88], r11
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mov [__smp_IntSwitch_LastState+96], r12
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mov [__smp_IntSwitch_LastState+104], r13
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mov [__smp_IntSwitch_LastState+112], r14
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mov [__smp_IntSwitch_LastState+120], r15
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mov [__smp_IntSwitch_LastState+128], rcx ; rflags
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mov [__smp_IntSwitch_LastState+136], rax ; rip
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mov [__smp_IntSwitch_LastState+144], si ; ss
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mov [__smp_IntSwitch_LastState+146], bx ; cs
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call __smp_Switch
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;test rax, rax
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;jnz .realswitch ; nonzero return value means really a context switch
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.realswitch:
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mov rdi, [__smp_IntSwitch_LastState+40]
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mov rbp, [__smp_IntSwitch_LastState+48]
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mov rdx, [__smp_IntSwitch_LastState+56] ; rsp
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mov r8, [__smp_IntSwitch_LastState+64]
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mov r9, [__smp_IntSwitch_LastState+72]
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mov r10, [__smp_IntSwitch_LastState+80]
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mov r11, [__smp_IntSwitch_LastState+88]
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mov r12, [__smp_IntSwitch_LastState+96]
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mov r13, [__smp_IntSwitch_LastState+104]
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mov r14, [__smp_IntSwitch_LastState+112]
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mov r15, [__smp_IntSwitch_LastState+120]
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mov rcx, [__smp_IntSwitch_LastState+128] ; rflags
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mov rax, [__smp_IntSwitch_LastState+136] ; rip
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mov si, [__smp_IntSwitch_LastState+144] ; ss
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mov bx, [__smp_IntSwitch_LastState+146] ; cs
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push rsi ; ss
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push rdx ; rsp
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push rcx ; rflags
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push rbx ; cs
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push rax ; rip
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mov rax, [__smp_IntSwitch_LastState]
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mov rbx, [__smp_IntSwitch_LastState+8]
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mov rcx, [__smp_IntSwitch_LastState+16]
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mov rdx, [__smp_IntSwitch_LastState+24]
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mov rsi, [__smp_IntSwitch_LastState+32]
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iret
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__smp_Switch_Idle:
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hlt
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jmp __smp_Switch_Idle
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jmp __smp_Switch_Idle
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ret
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