smp: multithreading (WIP)

This commit is contained in:
Edgaru089 2021-11-08 00:07:58 +08:00
parent 5cf68dca6a
commit 297c20bbfc
8 changed files with 379 additions and 1 deletions

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@ -11,6 +11,7 @@
#include "../interrupt/syscall.h"
#include "../driver/irq/pic/pic.h"
#include "../driver/irq/pic/ps2/ps2.h"
#include "../smp/kthread.h"
#include "../execformat/pe/reloc.h"
void execformat_pe_ReadSystemHeader(execformat_pe_PortableExecutable *pe);
@ -70,8 +71,12 @@ SYSV_ABI void kMain() {
} else
io_WriteConsoleASCII("xcursor_Default: failed to load\n");
io_WriteConsoleASCII("kMain: Initializing threading\n");
smp_thread_ID tid = smp_thread_Init();
io_WriteConsoleASCII("kMain: Threading OK\n");
for (;;) {
asm volatile("hlt");
//asm volatile("hlt");
//io_WriteConsoleASCII("kMain: Interrupt hit\n");
graphics_SwapBuffer();

12
smp/internal.c Normal file
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@ -0,0 +1,12 @@
#include "internal.h"
uint64_t __smp_Now = 1;
int __smp_Count = 1;
bool __smp_PauseTicker = false;
__smp_Thread **__smp_Current;
tree_Tree *__smp_Threads;
tree_Tree *__smp_ThreadsWaiting;

44
smp/internal.h Normal file
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@ -0,0 +1,44 @@
#pragma once
#include "kthread.h"
#include "kthread_switch.h"
#include "../util/tree.h"
// holds internal data about a thread
typedef struct {
smp_thread_ID id; // thread id
// Niceness, less means higher priority. Cannot be negative
// A thread can wait nice ticks more than another thread waiting for the same time
unsigned int nice;
// Last tick at which the thread started waiting
// More than Now means the thread is actively sleeping and is not to be resumed.
uint64_t lastTick;
// Last-saved thread state after preemptive context switch
smp_thread_State state;
} __smp_Thread;
// variables defined in internal.c
// current tick number
extern uint64_t __smp_Now;
// number of cores in the system
extern int __smp_Count;
// should __smp_Switch not tick once
extern bool __smp_PauseTicker;
// __smp_Thread*[], current thread for each core
extern __smp_Thread **__smp_Current;
/* Priority = lastTick + nice
* So the average value is in fact constantly growing */
// [thread id] -> struct __smp_Thread
extern tree_Tree *__smp_Threads;
// [priority] -> struct __smp_Thread*
extern tree_Tree *__smp_ThreadsWaiting;

52
smp/kthread.c Normal file
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@ -0,0 +1,52 @@
#include "kthread.h"
#include "kthread_switch.h"
#include "internal.h"
#include "../util/tree.h"
#include "../interrupt/interrupt.h"
#include "../driver/irq/pic/rtc/rtc.h"
smp_thread_ID smp_thread_Init() {
INTERRUPT_DISABLE;
__smp_Threads = tree_Create(sizeof(__smp_Thread));
__smp_ThreadsWaiting = tree_Create(sizeof(void *));
__smp_Now = 1;
smp_thread_ID id = 1;
tree_Node * node = tree_Insert(__smp_Threads, 1, NULL);
__smp_Thread *t = (__smp_Thread *)node->data;
t->nice = SMP_NICENESS_DEFAULT;
t->id = id;
t->lastTick = 1;
__smp_Current[0] = t;
if (!pic_rtc_Enabled)
pic_rtc_Init();
pic_rtc_SetHandler(__smp_IntSwitch);
INTERRUPT_RESTORE;
return id;
}
int smp_thread_Nice(smp_thread_ID id, int newnice) {
INTERRUPT_DISABLE;
__smp_Thread *t = tree_Find(__smp_Threads, id);
if (!t) {
INTERRUPT_RESTORE;
return -1;
} else if (newnice < 0) {
INTERRUPT_RESTORE;
return t->nice;
}
int oldnice = t->nice;
t->nice = newnice;
INTERRUPT_RESTORE;
return oldnice;
}
void smp_thread_Yield() {
__smp_PauseTicker = true;
}

51
smp/kthread.h Normal file
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@ -0,0 +1,51 @@
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
// Thread is a kernel thread primitive.
typedef int smp_thread_ID;
// Arguments are the numeric arguments passed to the thread entry point.
typedef struct {
uintptr_t a, b, c, d, e, f;
} smp_thread_Arguments;
// Init initializes the kernel multithreading environment.
//
// The current execution environment is saved as a thread, with its ID returned (usually 1).
smp_thread_ID smp_thread_Init();
// Start starts a new thread, putting it into the scheduler (but not executing it right off)
//
// The entry point specified must have System V x64 ABI,
// and only up to 6 numeric arguments.
//
// The return value is discarded.
smp_thread_ID smp_thread_Start(void *entry, const smp_thread_Arguments *args, unsigned int nice);
// Nice sets the new niceness for a thread.
//
// If newnice is less than 0, the new niceness is not set.
//
// Returns the old niceness of the thread.
// If the thread does not exist, -1 is returned.
int smp_thread_Nice(smp_thread_ID id, int newnice);
// Yield pauses the execution of the current thread, possibly switching to another.
void smp_thread_Yield();
// Sleep sleeps for a given amount of ticks (1024Hz)
void smp_thread_Sleep(int ticks);
// Default niceness for kernel threads.
#define SMP_NICENESS_DEFAULT 80
#ifdef __cplusplus
}
#endif

67
smp/kthread_switch.c Normal file
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@ -0,0 +1,67 @@
#include "kthread.h"
#include "kthread_switch.h"
#include "internal.h"
#include "../runtime/stdio.h"
#include <string.h>
// defined in assembly
SYSV_ABI void __smp_Switch_Idle();
SYSV_ABI uintptr_t __smp_Switch() {
// the calling function smp_IntSwitch already CLI-ed for us
// TODO ticker and switch should be 2 functions!
if (!__smp_PauseTicker) {
__smp_Now++;
if (__smp_Now % 8)
return 0;
} else
__smp_PauseTicker = false;
io_Printf("__smp_Switch: Tick: %d, switching\n", __smp_Now);
__smp_Thread *t = __smp_Current[0];
tree_Node *node = 0;
// insert the current thread back into the waiting queue
if (!t) {
uint64_t priority = t->nice + __smp_Now; // new priority for the thread
node = tree_InsertNode(__smp_ThreadsWaiting, priority, 0);
}
tree_Node *first = tree_FirstNode(__smp_ThreadsWaiting);
while (first && (*((__smp_Thread **)node->data))->lastTick > __smp_Now)
first = tree_Node_Next(first);
if (first == node) {
// the current thread is still the first, return
io_Printf(" Not context switching, still running %d\n", t ? t->id : 0);
if (!t)
tree_Delete(__smp_ThreadsWaiting, node);
return 0;
}
// we need a real context switch
// first save the current thread context
*((void **)node->data) = t;
t->lastTick = __smp_Now;
memcpy(&t->state, &__smp_IntSwitch_LastState, sizeof(smp_thread_State));
if (!first) {
// no thread available, load a dummy idle thread
__smp_IntSwitch_LastState.rip = (uint64_t)__smp_Switch_Idle;
__smp_Current[0] = 0;
io_WriteConsoleASCII("__smp_Switch: Entering idle\n");
} else {
// load the new context
io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, ((__smp_Thread *)first->data) ? ((__smp_Thread *)first->data)->id : 0);
memcpy(&__smp_IntSwitch_LastState, &((__smp_Thread *)first->data)->state, sizeof(smp_thread_State));
tree_Delete(__smp_ThreadsWaiting, first);
__smp_Current[0] = (__smp_Thread *)first->data;
}
return 1;
}

40
smp/kthread_switch.h Normal file
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@ -0,0 +1,40 @@
#pragma once
#include "../main.h"
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
// State describes the stack, IP and general registers of a State.
typedef struct {
uint64_t rax, rbx, rcx, rdx;
uint64_t rsi, rdi, rbp, rsp;
uint64_t r8, r9, r10, r11;
uint64_t r12, r13, r14, r15;
uint64_t rflags;
uint64_t rip;
uint16_t ss, cs; // Stack and Code Segments
} PACKED smp_thread_State;
// Last program state saved/restored by IntSwitch()
extern smp_thread_State __smp_IntSwitch_LastState;
// Interrupt handler, defined in assembly
void __smp_IntSwitch();
// Copy the current thread from LastState,
// invoke the scheduler to find a new thread,
// copy the new thread to LastState,
// and returns back to smp_IntSwitch, which restores the new state and IRET.
//
// Returns nonzero if a context switch is in fact required.
SYSV_ABI uintptr_t __smp_Switch();
#ifdef __cplusplus
}
#endif

107
smp/kthread_switch_asm.S Normal file
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@ -0,0 +1,107 @@
format elf64
extrn __smp_Switch
public __smp_IntSwitch_LastState
public __smp_IntSwitch
public __smp_Switch_Idle
section '.bss' writable
; typedef struct {
; uint64_t rax, rbx, rcx, rdx;
; uint64_t rsi, rdi, rbp, rsp;
; uint64_t r8, r9, r10, r11;
; uint64_t r12, r13, r14, r15;
;
; uint64_t rflags;
; uint64_t rip;
; uint16_t ss, cs; // Stack and Code Segments
; } PACKED smp_thread_State;
__smp_IntSwitch_LastState:
rq 18
rw 2
section '.text' executable
; interrupt_handler smp_IntSwitch()
;
; Called from a timer interrupt.
; Saves the current processor (general-purpose) state and invoke the task switcher.
__smp_IntSwitch:
cli
mov [__smp_IntSwitch_LastState], rax
mov [__smp_IntSwitch_LastState+8], rbx
mov [__smp_IntSwitch_LastState+16], rcx
mov [__smp_IntSwitch_LastState+24], rdx
mov [__smp_IntSwitch_LastState+32], rsi
; now that we have 5 free registers, pop the iret flags for later
pop rax ; rip
pop rbx ; cs
pop rcx ; rflags
pop rdx ; rsp
pop rsi ; ss
mov [__smp_IntSwitch_LastState+40], rdi
mov [__smp_IntSwitch_LastState+48], rbp
mov [__smp_IntSwitch_LastState+56], rdx ; rsp
mov [__smp_IntSwitch_LastState+64], r8
mov [__smp_IntSwitch_LastState+72], r9
mov [__smp_IntSwitch_LastState+80], r10
mov [__smp_IntSwitch_LastState+88], r11
mov [__smp_IntSwitch_LastState+96], r12
mov [__smp_IntSwitch_LastState+104], r13
mov [__smp_IntSwitch_LastState+112], r14
mov [__smp_IntSwitch_LastState+120], r15
mov [__smp_IntSwitch_LastState+128], rcx ; rflags
mov [__smp_IntSwitch_LastState+136], rax ; rip
mov [__smp_IntSwitch_LastState+144], si ; ss
mov [__smp_IntSwitch_LastState+146], bx ; cs
call __smp_Switch
;test rax, rax
;jnz .realswitch ; nonzero return value means really a context switch
.realswitch:
mov rdi, [__smp_IntSwitch_LastState+40]
mov rbp, [__smp_IntSwitch_LastState+48]
mov rdx, [__smp_IntSwitch_LastState+56] ; rsp
mov r8, [__smp_IntSwitch_LastState+64]
mov r9, [__smp_IntSwitch_LastState+72]
mov r10, [__smp_IntSwitch_LastState+80]
mov r11, [__smp_IntSwitch_LastState+88]
mov r12, [__smp_IntSwitch_LastState+96]
mov r13, [__smp_IntSwitch_LastState+104]
mov r14, [__smp_IntSwitch_LastState+112]
mov r15, [__smp_IntSwitch_LastState+120]
mov rcx, [__smp_IntSwitch_LastState+128] ; rflags
mov rax, [__smp_IntSwitch_LastState+136] ; rip
mov si, [__smp_IntSwitch_LastState+144] ; ss
mov bx, [__smp_IntSwitch_LastState+146] ; cs
push rsi ; ss
push rdx ; rsp
push rcx ; rflags
push rbx ; cs
push rax ; rip
mov rax, [__smp_IntSwitch_LastState]
mov rbx, [__smp_IntSwitch_LastState+8]
mov rcx, [__smp_IntSwitch_LastState+16]
mov rdx, [__smp_IntSwitch_LastState+24]
mov rsi, [__smp_IntSwitch_LastState+32]
iret
__smp_Switch_Idle:
hlt
jmp __smp_Switch_Idle
jmp __smp_Switch_Idle
ret