smp: fixes to idle thread & condition
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2fd9209b85
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3aafc2a032
@ -33,9 +33,8 @@ SYSV_ABI uintptr_t __smp_Switch() {
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uint64_t priority = UINT64_MAX;
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// insert the current thread back into the waiting queue
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if (t) {
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if (t)
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priority = t->nice + (t->lastTick > __smp_Now ? t->lastTick : __smp_Now); // new priority for the thread
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}
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//printTree(__smp_Threads->root, 0, 0);
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//printTree(__smp_ThreadsWaiting->root, 0, 0);
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tree_Node *first = tree_FirstNode(__smp_ThreadsWaiting);
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@ -46,7 +45,7 @@ SYSV_ABI uintptr_t __smp_Switch() {
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first = tree_Node_Next(first);
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}
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if ((t->sleepUntil <= __smp_Now && t->waitCondition == NULL) && first->key > priority) {
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if (first && (NODE_POINTER(first)->sleepUntil <= __smp_Now && NODE_POINTER(first)->waitCondition == NULL) && first->key > priority) {
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// the current thread is still the first, return
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//io_Printf(" Not context switching, still running %d\n", t ? t->id : 0);
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return 0;
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@ -54,6 +53,7 @@ SYSV_ABI uintptr_t __smp_Switch() {
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// we need a real context switch
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// first save the current thread context
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if (t) {
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t->lastTick = __smp_Now;
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memcpy(&t->state, &__smp_IntSwitch_LastState, sizeof(smp_thread_State));
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tree_Node *node = 0;
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@ -63,15 +63,17 @@ SYSV_ABI uintptr_t __smp_Switch() {
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priority++;
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} while (!ok);
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NODE_POINTER(node) = t;
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}
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if (!first) {
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// no thread available, load a dummy idle thread
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__smp_IntSwitch_LastState.rip = (uint64_t)__smp_Switch_Idle;
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__smp_IntSwitch_LastState.rflags |= 1 << 9; // Interrupt Enable flag
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__smp_Current[0] = 0;
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io_WriteConsoleASCII("__smp_Switch: Entering idle\n");
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//io_WriteConsoleASCII("__smp_Switch: Entering idle\n");
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} else {
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// load the new context
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io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, NODE_POINTER(first)->id);
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//io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, NODE_POINTER(first)->id);
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memcpy(&__smp_IntSwitch_LastState, &NODE_POINTER(first)->state, sizeof(smp_thread_State));
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__smp_Current[0] = NODE_POINTER(first);
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tree_Delete(__smp_ThreadsWaiting, first);
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