smp: properly recycle thread stack frames
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c0c2c12493
@ -12,3 +12,4 @@ smp_thread_ID __smp_Idallo;
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tree_Tree *__smp_Threads;
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tree_Tree *__smp_ThreadsWaiting;
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tree_Tree *__smp_StackPool;
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@ -22,6 +22,7 @@ typedef struct {
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// Last-saved thread state after preemptive context switch
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smp_thread_State state;
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uint64_t stackframe; // stack frame, lowest (begin) addr
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} __smp_Thread;
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// variables defined in internal.c
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@ -48,3 +49,6 @@ extern smp_thread_ID __smp_Idallo;
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extern tree_Tree *__smp_Threads;
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// [priority] -> struct __smp_Thread*
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extern tree_Tree *__smp_ThreadsWaiting;
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// unused thread stack pages for use; 4K in size
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extern tree_Tree *__smp_StackPool;
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@ -21,6 +21,9 @@ SYSV_ABI NORETURN void __smp_thread_Cleanup() {
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tree_Delete(__smp_Threads, tree_FindNode(__smp_Threads, t->id));
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__smp_Current[0] = 0;
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// Push the freed stack frame into the pool
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tree_Insert(__smp_StackPool, t->stackframe, NULL);
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// Now that we're pretending to be a idle thread, this should not return
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// thread_Switch() sets the interrupt flag on idle for us
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smp_thread_Yield();
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@ -32,6 +35,7 @@ smp_thread_ID smp_thread_Init() {
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INTERRUPT_DISABLE;
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__smp_Threads = tree_Create(sizeof(__smp_Thread));
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__smp_ThreadsWaiting = tree_Create(sizeof(void *));
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__smp_StackPool = tree_Create(0);
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__smp_Now = 1;
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smp_thread_ID id = ++__smp_Idallo;
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@ -79,10 +83,17 @@ smp_thread_ID smp_thread_Start(void *entry, const smp_thread_Arguments *args, un
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t->state.r8 = args->e;
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t->state.r9 = args->f;
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// allocate a new 4K stack
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uint64_t newstack = memory_AllocateKernelMapping(4096, 4096);
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paging_map_PageAllocated(newstack, 1, MAP_PROT_READ | MAP_PROT_WRITE);
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t->state.rsp = newstack + 4096;
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tree_Node *spare = tree_FirstNode(__smp_StackPool);
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if (spare) {
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// use the existing stack from the pool
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t->state.rsp = t->stackframe = spare->key + 4096;
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tree_Delete(__smp_StackPool, spare);
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} else {
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// allocate a new 4K stack
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uint64_t newstack = memory_AllocateKernelMapping(4096, 4096);
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paging_map_PageAllocated(newstack, 1, MAP_PROT_READ | MAP_PROT_WRITE);
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t->state.rsp = t->stackframe = newstack + 4096;
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}
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// insert the thread into the waiting queue
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*((void **)tree_Insert(__smp_ThreadsWaiting, t->lastTick + t->nice, 0)) = t;
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