smp: fixup threading

This commit is contained in:
Edgaru089 2021-11-08 01:34:06 +08:00
parent 17ae4cf630
commit c4eeb5e481
4 changed files with 89 additions and 15 deletions

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@ -8,5 +8,7 @@ bool __smp_PauseTicker = false;
__smp_Thread **__smp_Current;
smp_thread_ID __smp_Idallo;
tree_Tree *__smp_Threads;
tree_Tree *__smp_ThreadsWaiting;

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@ -35,6 +35,9 @@ extern bool __smp_PauseTicker;
// __smp_Thread*[], current thread for each core
extern __smp_Thread **__smp_Current;
// largest thread ID
extern smp_thread_ID __smp_Idallo;
/* Priority = lastTick + nice
* So the average value is in fact constantly growing */

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@ -6,6 +6,8 @@
#include "../util/tree.h"
#include "../interrupt/interrupt.h"
#include "../driver/irq/pic/rtc/rtc.h"
#include "../memory/memory.h"
#include "../memory/paging_internal.h"
smp_thread_ID smp_thread_Init() {
@ -14,13 +16,16 @@ smp_thread_ID smp_thread_Init() {
__smp_ThreadsWaiting = tree_Create(sizeof(void *));
__smp_Now = 1;
smp_thread_ID id = 1;
tree_Node * node = tree_Insert(__smp_Threads, 1, NULL);
smp_thread_ID id = ++__smp_Idallo;
tree_Node * node = tree_InsertNode(__smp_Threads, id, NULL);
__smp_Thread *t = (__smp_Thread *)node->data;
t->nice = SMP_NICENESS_DEFAULT;
t->id = id;
t->lastTick = 1;
__smp_Current[0] = t;
__smp_Count = 1;
__smp_Current = kMalloc(sizeof(void *) * __smp_Count);
__smp_Current[0] = t;
if (!pic_rtc_Enabled)
pic_rtc_Init();
@ -30,6 +35,39 @@ smp_thread_ID smp_thread_Init() {
return id;
}
smp_thread_ID smp_thread_Start(void *entry, const smp_thread_Arguments *args, unsigned int nice) {
INTERRUPT_DISABLE;
smp_thread_ID id = ++__smp_Idallo;
tree_Node * node = tree_InsertNode(__smp_Threads, id, NULL);
__smp_Thread *t = (__smp_Thread *)node->data;
t->nice = nice;
t->id = id;
t->lastTick = __smp_Now;
t->state.cs = GDT_EXEC_SELECTOR;
t->state.ss = 0;
t->state.rip = (uint64_t)entry;
t->state.rdi = args->a;
t->state.rsi = args->b;
t->state.rdx = args->c;
t->state.rcx = args->d;
t->state.r8 = args->e;
t->state.r9 = args->f;
// allocate a new 4K stack
uint64_t newstack = memory_AllocateKernelMapping(4096, 4096);
paging_map_PageAllocated(newstack, 1, MAP_PROT_READ | MAP_PROT_WRITE);
t->state.rsp = newstack + 4096;
// insert the thread into the waiting queue
*((void **)tree_Insert(__smp_ThreadsWaiting, t->lastTick + t->nice, 0)) = t;
INTERRUPT_RESTORE;
return id;
}
int smp_thread_Nice(smp_thread_ID id, int newnice) {
INTERRUPT_DISABLE;
__smp_Thread *t = tree_Find(__smp_Threads, id);
@ -49,4 +87,12 @@ int smp_thread_Nice(smp_thread_ID id, int newnice) {
void smp_thread_Yield() {
__smp_PauseTicker = true;
asm volatile("int $0x28"); // TODO This is just quick and dirty to get into the scheduler
}
void smp_thread_Sleep(int ticks) {
INTERRUPT_DISABLE;
__smp_Current[0]->lastTick = __smp_Now + ticks;
INTERRUPT_RESTORE;
smp_thread_Yield();
}

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@ -6,10 +6,24 @@
#include "../runtime/stdio.h"
#include <string.h>
#include "../util/tree_internal.h"
// defined in assembly
SYSV_ABI void __smp_Switch_Idle();
#define NODE_POINTER(node) (*((__smp_Thread **)(node->data)))
static void printTree(tree_Node *root, int level, __tree_ConnectType type) {
if (!root)
return;
for (int i = 0; i < level * 4; i++)
io_WriteConsoleASCII(" ");
io_Printf("%s, key=%d, data=%llx, &data=%llx\n", type == __tree_Left ? "Left" : "Right", root->key, (uint64_t)NODE_POINTER(root), root->data);
printTree(root->left, level + 1, __tree_Left);
printTree(root->right, level + 1, __tree_Right);
}
SYSV_ABI uintptr_t __smp_Switch() {
// the calling function smp_IntSwitch already CLI-ed for us
@ -21,33 +35,42 @@ SYSV_ABI uintptr_t __smp_Switch() {
} else
__smp_PauseTicker = false;
io_Printf("__smp_Switch: Tick: %d, switching\n", __smp_Now);
//io_Printf("__smp_Switch: Tick: %d, switching\n", __smp_Now);
__smp_Thread *t = __smp_Current[0];
tree_Node *node = 0;
// insert the current thread back into the waiting queue
if (!t) {
uint64_t priority = t->nice + __smp_Now; // new priority for the thread
node = tree_InsertNode(__smp_ThreadsWaiting, priority, 0);
if (t) {
uint64_t priority = t->nice + (t->lastTick > __smp_Now ? t->lastTick : __smp_Now); // new priority for the thread
bool ok = false;
do {
node = tree_InsertNode(__smp_ThreadsWaiting, priority, &ok);
priority++;
} while (!ok);
NODE_POINTER(node) = t;
}
//printTree(__smp_Threads->root, 0, 0);
//printTree(__smp_ThreadsWaiting->root, 0, 0);
tree_Node *first = tree_FirstNode(__smp_ThreadsWaiting);
while (first && (*((__smp_Thread **)node->data))->lastTick > __smp_Now)
//io_Printf(" first0.id=%d\n", NODE_POINTER(first) ? NODE_POINTER(first)->id : 0);
while (first && NODE_POINTER(first)->lastTick > __smp_Now) {
//io_Printf(" iterating, .id=%d\n", NODE_POINTER(first) ? NODE_POINTER(first)->id : 0);
first = tree_Node_Next(first);
}
if (first == node) {
// the current thread is still the first, return
io_Printf(" Not context switching, still running %d\n", t ? t->id : 0);
if (!t)
//io_Printf(" Not context switching, still running %d\n", t ? t->id : 0);
if (node)
tree_Delete(__smp_ThreadsWaiting, node);
return 0;
}
// we need a real context switch
// first save the current thread context
*((void **)node->data) = t;
t->lastTick = __smp_Now;
t->lastTick = __smp_Now;
memcpy(&t->state, &__smp_IntSwitch_LastState, sizeof(smp_thread_State));
if (!first) {
@ -57,10 +80,10 @@ SYSV_ABI uintptr_t __smp_Switch() {
io_WriteConsoleASCII("__smp_Switch: Entering idle\n");
} else {
// load the new context
io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, ((__smp_Thread *)first->data) ? ((__smp_Thread *)first->data)->id : 0);
memcpy(&__smp_IntSwitch_LastState, &((__smp_Thread *)first->data)->state, sizeof(smp_thread_State));
io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, NODE_POINTER(first)->id);
memcpy(&__smp_IntSwitch_LastState, &NODE_POINTER(first)->state, sizeof(smp_thread_State));
__smp_Current[0] = NODE_POINTER(first);
tree_Delete(__smp_ThreadsWaiting, first);
__smp_Current[0] = (__smp_Thread *)first->data;
}
return 1;