util: tree-based associative container
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util/test_tree.c
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80
util/test_tree.c
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//$CC -g test_tree.c tree.c ../driver/random/random.c
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#include "stdlib.h"
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#include "stdio.h"
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#include "tree.h"
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tree_Tree *tree;
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void insert(int a) {
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bool new;
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int *d = tree_Insert(tree, a, &new);
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if (new)
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*d = 1;
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else
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(*d)++;
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}
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int count(int a) {
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int *d = tree_Find(tree, a);
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if (!d)
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return 0;
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else
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return *d;
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}
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void delete (int a) {
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tree_Node *node = tree_FindNode(tree, a);
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if (!node)
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return;
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(*(int *)node->data)--;
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if ((*(int *)node->data) == 0)
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tree_Delete(tree, node);
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}
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int main() {
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tree = tree_Create(sizeof(int));
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insert(1);
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insert(2);
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insert(3);
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insert(6);
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insert(1);
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printf("%d\n", count(2));
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printf("%d\n", count(4));
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printf("%d\n", count(1));
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delete (1);
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printf("%d\n", count(1));
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delete (1);
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printf("%d\n", count(1));
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delete (1);
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printf("%d\n", count(1));
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delete (2);
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printf("%d\n", count(1));
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insert(7);
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insert(10);
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insert(54);
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insert(18);
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insert(63);
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insert(39);
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tree_Node *i = tree_FirstNode(tree);
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while (i) {
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printf(" %d", (int)i->key);
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i = tree_Node_Next(i);
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}
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printf("\n");
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i = tree_LastNode(tree);
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while (i) {
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printf(" %d", (int)i->key);
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i = tree_Node_Previous(i);
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}
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printf("\n");
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}
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164
util/tree.c
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164
util/tree.c
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#include "tree.h"
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#include "tree_internal.h"
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#include "../main.h"
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#include "../memory/memory.h"
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#include "../driver/random/random.h"
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#include "string.h"
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// Create allocates and creates a new default Tree object.
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tree_Tree *tree_Create(uintptr_t objectSize) {
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tree_Tree *t = kMalloc(sizeof(tree_Tree));
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t->objectSize = objectSize;
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t->size = 0;
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t->root = 0;
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return t;
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}
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static inline tree_Node *__tree_NewNode(tree_Tree *t, uintptr_t key, tree_Node *father, uintptr_t internal) {
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t->size++;
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tree_Node *node = kMalloc(sizeof(tree_Node) - 1 + t->objectSize);
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node->left = node->right = 0;
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node->father = father;
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node->key = key;
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node->internal = internal;
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return node;
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}
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static void __tree_DestroyNodes(tree_Node *node) {
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if (node->left)
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__tree_DestroyNodes(node->left);
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if (node->right)
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__tree_DestroyNodes(node->right);
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kFree(node);
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}
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void tree_Destroy(tree_Tree *tree) {
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if (tree->root)
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__tree_DestroyNodes(tree->root);
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kFree(tree);
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}
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// Will not return NULL
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// SysV ABI because of the 6 arguments
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SYSV_ABI static tree_Node *__tree_InsertNodes(tree_Tree *t, tree_Node *node, tree_Node *father, uintptr_t key, tree_Node **result, bool *added) {
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if (!node) {
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if (added)
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*added = true;
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return *result = __tree_NewNode(t, key, father, random_Rand() ^ key);
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} else if (key < node->key) {
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node->left = __tree_InsertNodes(t, node->left, node, key, result, added);
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return node;
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} else if (key > node->key) {
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node->right = __tree_InsertNodes(t, node->right, node, key, result, added);
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return node;
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} else {
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if (added)
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*added = false;
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*result = node;
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return node;
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}
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}
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tree_Node *tree_InsertNode(tree_Tree *t, uintptr_t key, bool *added) {
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tree_Node *result;
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t->root = __tree_InsertNodes(t, t->root, 0, key, &result, added);
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if (*added)
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__tree_treap_Adjust(result, &t->root);
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return result;
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}
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void *tree_Insert(tree_Tree *t, uintptr_t key, bool *added) {
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return tree_InsertNode(t, key, added)->data;
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}
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static tree_Node *__tree_FindNode(tree_Node *node, uintptr_t key) {
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if (!node)
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return NULL;
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else if (key < node->key)
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return __tree_FindNode(node->left, key);
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else if (key > node->key)
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return __tree_FindNode(node->right, key);
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else
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return node;
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}
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tree_Node *tree_FindNode(tree_Tree *t, uintptr_t key) {
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return __tree_FindNode(t->root, key);
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}
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void *tree_Find(tree_Tree *t, uintptr_t key) {
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tree_Node *node = tree_FindNode(t, key);
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if (!node)
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return NULL;
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else
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return node->data;
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}
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void tree_Delete(tree_Tree *t, tree_Node *node) {
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while (node->left && node->right)
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if (node->left->internal < node->right->internal)
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__tree_Rotate(node->left, &t->root);
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else
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__tree_Rotate(node->right, &t->root);
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if (node == t->root)
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t->root = (node->left ? node->left : node->right);
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__tree_Connect(node->father, (node->left ? node->left : node->right), __tree_Tell(node));
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kFree(node);
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}
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tree_Node *tree_FirstNode(tree_Tree *tree) {
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tree_Node *result = tree->root;
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while (result->left)
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result = result->left;
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return result;
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}
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tree_Node *tree_LastNode(tree_Tree *tree) {
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tree_Node *result = tree->root;
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while (result->right)
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result = result->right;
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return result;
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}
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tree_Node *tree_Node_Next(tree_Node *node) {
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if (node->right) {
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tree_Node *result = node->right;
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while (result->left)
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result = result->left;
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return result;
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} else {
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tree_Node *result = node;
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while (result->father && __tree_Tell(result) == __tree_Right)
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result = result->father;
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return result->father;
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}
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}
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// Node_Previous returns the previous node. Returns NULL if first.
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tree_Node *tree_Node_Previous(tree_Node *node) {
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if (node->left) {
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tree_Node *result = node->left;
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while (result->right)
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result = result->right;
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return result;
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} else {
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tree_Node *result = node;
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while (result->father && __tree_Tell(result) == __tree_Left)
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result = result->father;
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return result->father;
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}
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}
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75
util/tree.h
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75
util/tree.h
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct __tree_Node {
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uintptr_t key; // node key
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struct __tree_Node *left, *right; // left and right sons
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struct __tree_Node *father; // father node
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uintptr_t internal; // internal data for balanced trees
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char data[1]; // placeholder for object data
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} tree_Node;
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// Tree is a basic tree-based associative container.
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//
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// Right now it's a Treap.
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typedef struct {
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uintptr_t objectSize; // size in bytes of the object
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tree_Node *root; // root of the tree, NULL if empty
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uintptr_t size; // number of objects in the tree
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} tree_Tree;
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// Create allocates and creates a new default Tree object.
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tree_Tree *tree_Create(uintptr_t objectSize);
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// Destroy properly frees all data related to the structure, and itself.
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void tree_Destroy(tree_Tree *tree);
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// Insert inserts a new object (or locates an existing one).
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//
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// If *added is not NULL, it is set to true if the key does
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// not exist and is actually added.
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//
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// Newly allocated data is not zeroed, nor initialized in any way.
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//
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// Returns the pointer to the newly allocated (or existing) data.
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void *tree_Insert(tree_Tree *tree, uintptr_t key, bool *added);
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// InsertNode does the same as Insert, but returns Node* instead of data.
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tree_Node *tree_InsertNode(tree_Tree *tree, uintptr_t key, bool *added);
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// Find locates an existing object by its key.
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//
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// Returns NULL if the object does not exist.
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void *tree_Find(tree_Tree *tree, uintptr_t key);
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// FindNode returns an existing tree node by its key.
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//
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// Used for iterating the tree objects.
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tree_Node *tree_FindNode(tree_Tree *tree, uintptr_t key);
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// FirstNode returns the first node in increasing order.
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tree_Node *tree_FirstNode(tree_Tree *tree);
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// LastNode returns the last node in increasing order.
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tree_Node *tree_LastNode(tree_Tree *tree);
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// Delete deletes an existing node from the tree.
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void tree_Delete(tree_Tree *tree, tree_Node *node);
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// Node_Next returns the next node. Returns NULL if the node is the last.
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tree_Node *tree_Node_Next(tree_Node *node);
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// Node_Previous returns the previous node. Returns NULL if first.
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tree_Node *tree_Node_Previous(tree_Node *node);
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#ifdef __cplusplus
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}
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#endif
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60
util/tree_internal.h
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60
util/tree_internal.h
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#pragma once
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#include "tree.h"
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typedef enum {
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__tree_Left,
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__tree_Right,
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} __tree_ConnectType;
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static inline __tree_ConnectType __tree_ConnectType_Invert(__tree_ConnectType type) {
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return (__tree_ConnectType)(!type);
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}
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static inline __tree_ConnectType __tree_Tell(tree_Node *son) {
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if (!son->father)
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return __tree_Left;
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if (son->father->left == son)
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return __tree_Left;
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else
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return __tree_Right;
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}
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static inline tree_Node *__tree_Get(tree_Node *father, __tree_ConnectType type) {
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return (type == __tree_Left) ? father->left : father->right;
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}
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static inline void __tree_Connect(tree_Node *father, tree_Node *son, __tree_ConnectType type) {
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if (son)
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son->father = father;
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if (father) {
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if (type == __tree_Left)
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father->left = son;
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else
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father->right = son;
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}
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}
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// Rotates the node up.
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static inline void __tree_Rotate(tree_Node *node, tree_Node **root) {
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if (!node->father)
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return;
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__tree_ConnectType type = __tree_Tell(node);
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tree_Node *f = node->father,
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*b = __tree_Get(node, __tree_ConnectType_Invert(type));
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__tree_Connect(f->father, node, __tree_Tell(f));
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__tree_Connect(node, f, __tree_ConnectType_Invert(type));
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__tree_Connect(f, b, type);
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if (!node->father)
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*root = node;
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}
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// Adjust the tree as a Treap
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static inline void __tree_treap_Adjust(tree_Node *node, tree_Node **root) {
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while (node->father && node->father->internal > node->internal)
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__tree_Rotate(node, root);
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}
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