#include "kthread.h" #include "kthread_switch.h" #include "internal.h" #include "../runtime/stdio.h" #include #include "../util/tree_internal.h" // defined in assembly SYSV_ABI void __smp_Switch_Idle(); #define NODE_POINTER(node) (*((__smp_Thread **)(node->data))) static void printTree(tree_Node *root, int level, __tree_ConnectType type) { if (!root) return; for (int i = 0; i < level * 4; i++) io_WriteConsoleASCII(" "); io_Printf("%s, key=%d, data=%llx, &data=%llx\n", type == __tree_Left ? "Left" : "Right", root->key, (uint64_t)NODE_POINTER(root), root->data); printTree(root->left, level + 1, __tree_Left); printTree(root->right, level + 1, __tree_Right); } SYSV_ABI uintptr_t __smp_Switch() { // the calling function smp_IntSwitch already CLI-ed for us //io_Printf("__smp_Switch: Tick: %d, switching\n", __smp_Now); __smp_Thread *t = __smp_Current[0]; uint64_t priority = UINT64_MAX; // insert the current thread back into the waiting queue if (t) priority = t->nice + (t->lastTick > __smp_Now ? t->lastTick : __smp_Now); // new priority for the thread //printTree(__smp_Threads->root, 0, 0); //printTree(__smp_ThreadsWaiting->root, 0, 0); tree_Node *first = tree_FirstNode(__smp_ThreadsWaiting); //io_Printf(" first0.id=%d\n", NODE_POINTER(first) ? NODE_POINTER(first)->id : 0); while (first && (NODE_POINTER(first)->sleepUntil > __smp_Now || NODE_POINTER(first)->waitCondition != NULL)) { //io_Printf(" iterating, .id=%d\n", NODE_POINTER(first) ? NODE_POINTER(first)->id : 0); first = tree_Node_Next(first); } if (first && (NODE_POINTER(first)->sleepUntil <= __smp_Now && NODE_POINTER(first)->waitCondition == NULL) && first->key > priority) { // the current thread is still the first, return //io_Printf(" Not context switching, still running %d\n", t ? t->id : 0); return 0; } // we need a real context switch // first save the current thread context if (t) { t->lastTick = __smp_Now; memcpy(&t->state, &__smp_IntSwitch_LastState, sizeof(smp_thread_State)); tree_Node *node = 0; bool ok = false; do { node = tree_InsertNode(__smp_ThreadsWaiting, priority, &ok); priority++; } while (!ok); NODE_POINTER(node) = t; } if (!first) { // no thread available, load a dummy idle thread __smp_IntSwitch_LastState.rip = (uint64_t)__smp_Switch_Idle; __smp_IntSwitch_LastState.rflags |= 1 << 9; // Interrupt Enable flag __smp_Current[0] = 0; //io_WriteConsoleASCII("__smp_Switch: Entering idle\n"); } else { // load the new context //io_Printf(" Context switching, from %d to %d\n", t ? t->id : 0, NODE_POINTER(first)->id); memcpy(&__smp_IntSwitch_LastState, &NODE_POINTER(first)->state, sizeof(smp_thread_State)); __smp_Current[0] = NODE_POINTER(first); tree_Delete(__smp_ThreadsWaiting, first); } return 1; }