#pragma once #include "../main.h" #include "efiprot.h" #include "color.h" #include "xcursor/xcursor.h" #ifdef __cplusplus extern "C" { #endif // This defines a default target display mode for graphics_Init(). #define HELOS_GRAPHICS_TARGET_MODE_WIDTH 1600 #define HELOS_GRAPHICS_TARGET_MODE_HEIGHT 900 typedef struct { int Width, Height; int PixelsPerLine; EFI_GRAPHICS_PIXEL_FORMAT PixelFormat; } HelosGraphics_Mode; extern void * graphics_DeviceFramebuffer; // this is the framebuffer directly for the device via memory mapping. extern void * graphics_Framebuffer; // this is the double-buffered framebuffer (back buffer) extern uint64_t graphics_FramebufferSize; extern HelosGraphics_Mode graphics_SystemVideoMode; // system video mode extern xcursor_ChunkHeader_Image *graphics_Cursor; // mouse cursor image // Init() must be called prior to ExitBootServices() void graphics_Init(); // bitsPerPixel does not count the alpha bits, i.e., is 24 on most modern monitors void graphics_GetSize(int *sizeX, int *sizeY, int *bitsPerPixel); void graphics_ClearBuffer(const HelosGraphics_Color *color); void graphics_SwapBuffer(); void graphics_Invalidate(int left, int top, int width, int height); // Invalidates a rectangular region // graphics_SetPixel_RGB/BGR writes the given pixel to the framebuffer in RGB/BGR format. void graphics_SetPixel_RGB(int posX, int posY, const HelosGraphics_Color *color); void graphics_SetPixel_BGR(int posX, int posY, const HelosGraphics_Color *color); // graphics_SetPixel calls one of SetPixel_RGB/BGR according to the framebuffer format. static inline void graphics_SetPixel(int posX, int posY, const HelosGraphics_Color *color) { if (graphics_SystemVideoMode.PixelFormat == PixelBlueGreenRedReserved8BitPerColor) graphics_SetPixel_BGR(posX, posY, color); else if (graphics_SystemVideoMode.PixelFormat == PixelRedGreenBlueReserved8BitPerColor) graphics_SetPixel_RGB(posX, posY, color); } void graphics_FillPixel(int startX, int startY, int endX, int endY, const HelosGraphics_Color *color); extern int graphics_CursorX, graphics_CursorY; // graphics_Scroll scrolls the display vertically by scrollY pixels. void graphics_Scroll(int scrollY); // graphics_ElementSize handles size of an graphics element: scrolling, line breaking, etc. // // It does not change CursorX/Y, however. Neither does it call Invalidate(). void graphics_ElementSize(int sizeX, int sizeY); void graphics_Newline(int advanceY); void console_WriteChar(const HelosGraphics_Color *color, uint32_t c); void console_Write(const HelosGraphics_Color *color, const uint32_t *str, int len); void console_WriteUTF16(const HelosGraphics_Color *color, const uint16_t *str, int len); void console_WriteASCII(const HelosGraphics_Color *color, const char *str, int len); #ifdef __cplusplus } // extern "C" #endif