#pragma once #include "../../../../util/queue.h" #ifdef __cplusplus extern "C" { #endif #define IRQ_PIC_PS2_MOUSE_SAMPLERATE 60 // the sample rate of the mouse #define IRQ_PIC_PS2_KEYBOARD 1 // Keyboard IRQ number #define IRQ_PIC_PS2_MOUSE 12 // Mouse IRQ number #define IRQ_PIC_PS2_IOPORT 0x0060 #define IRQ_PIC_PS2_STATUSPORT 0x0064 #define IRQ_PIC_PS2_CMDPORT 0x0064 #define IRQ_PIC_PS2_STATUS_OUTPUT_BUFFER (1 << 0) #define IRQ_PIC_PS2_STATUS_INPUT_BUFFER (1 << 1) #define IRQ_PIC_PS2_STATUS_SYSTEM_FLAG (1 << 2) #define IRQ_PIC_PS2_STATUS_INPUT_BUFFER_IS_COMMAND (1 << 3) // (0 = data written to input buffer is data for PS/2 device, 1 = data written to input buffer is data for PS/2 controller command) #define IRQ_PIC_PS2_STATUS_UNUSED_4 (1 << 4) #define IRQ_PIC_PS2_STATUS_UNUSED_5 (1 << 5) #define IRQ_PIC_PS2_STATUS_TIMEOUT_ERROR (1 << 6) #define IRQ_PIC_PS2_STATUS_PARITY_ERROR (1 << 7) #define IRQ_PIC_PS2_CONFIG_PORT1_INTERRUPT (1 << 0) // PS/2 port interrupt (1=Enabled, 0=Disabled) #define IRQ_PIC_PS2_CONFIG_PORT2_INTERRUPT (1 << 1) // PS/2 port interrupt (1=Enabled, 0=Disabled) #define IRQ_PIC_PS2_CONFIG_SYSTEM_POST_OK (1 << 2) // If the system have passed POST #define IRQ_PIC_PS2_CONFIG_PORT1_CLOCK (1 << 4) // PS/2 port clock (1=Disabled, 0=Enabled) #define IRQ_PIC_PS2_CONFIG_PORT2_CLOCK (1 << 5) // PS/2 port clock (1=Disabled, 0=Enabled) #define IRQ_PIC_PS2_CONFIG_PORT1_TRANSLATION (1 << 6) // PS/2 keyboard scancode translation (from Set 2 to Set 1) #define IRQ_PIC_PS2_ACK 0xfa // ACK code for keyboard and mouse (controller cmds have no ack) #define IRQ_PIC_PS2_RESET_OK 0xaa // the last output byte when a PS/2 device is reset #define IRQ_PIC_PS2_CMD_READ_CONFIGBYTE 0x20 // Read byte 0 from controller RAM (configuration byte) #define IRQ_PIC_PS2_CMD_WRITE_CONFIGBYTE 0x60 // Write byte 0 to controller RAM (config byte) #define IRQ_PIC_PS2_CMD_DISABLE_MOUSE 0xa9 // Disable second PS/2 port (usually mouse) #define IRQ_PIC_PS2_CMD_ENABLE_MOUSE 0xa8 // Enable second PS/2 port (usually mouse) #define IRQ_PIC_PS2_CMD_SEND_MOUSE 0xd4 // Send a data byte to the second PS/2 port (usually mouse) #define IRQ_PIC_PS2_CMD_DEVICE_GETID 0xf2 #define IRQ_PIC_PS2_CMD_DEVICE_RESET 0xff #define IRQ_PIC_PS2_CMD_DEVICE_MOUSE_DISABLE_REPORTING 0xf5 #define IRQ_PIC_PS2_CMD_DEVICE_MOUSE_ENABLE_REPORTING 0xf4 #define IRQ_PIC_PS2_CMD_DEVICE_MOUSE_REQUEST_PACKET 0xeb void irq_pic_ps2_Init(); extern bool irq_pic_ps2_HasMouse; // does the PS/2 controller have 2 channels? extern bool irq_pic_ps2_Mouse4Bytes; // the mouse has 4-byte data packages instead of 3; mouse wheel enabled // size in bytes of the Keyboard/Mouse FIFO buffers #define IRQ_PIC_PS2_QUEUESIZE_KEYBOARD 64 #define IRQ_PIC_PS2_QUEUESIZE_MOUSE 256 // data queue in bytes for the Keyboard and Mouse IRQs extern queue irq_pic_ps2_QueueKeyboard, irq_pic_ps2_QueueMouse; #ifdef __cplusplus } #endif