#pragma once #include "../main.h" #include "efiprot.h" #ifdef __cplusplus extern "C" { #endif // This defines a default target display mode for graphics_Init(). #define HELOS_GRAPHICS_TARGET_MODE_WIDTH 1600 #define HELOS_GRAPHICS_TARGET_MODE_HEIGHT 900 // HelosGraphics_Color is in ARGB little-endian packed format // (B,G,R,A in byte order) typedef struct { uint8_t B, G, R; uint8_t A; } PACKED HelosGraphics_Color; extern const HelosGraphics_Color HelosGraphics_Color_Black, HelosGraphics_Color_White, HelosGraphics_Color_Red, HelosGraphics_Color_Green, HelosGraphics_Color_Blue, HelosGraphics_Color_Cyan, HelosGraphics_Color_Magenta, HelosGraphics_Color_Yellow; typedef struct { int Width, Height; int PixelsPerLine; EFI_GRAPHICS_PIXEL_FORMAT PixelFormat; } HelosGraphics_Mode; extern void * graphics_DeviceFramebuffer; // this is the framebuffer directly for the device via memory mapping. extern void * graphics_Framebuffer; // this is the double-buffered framebuffer (back buffer) extern uint64_t graphics_FramebufferSize; // Init() must be called prior to ExitBootServices() void graphics_Init(); // bitsPerPixel does not count the alpha bits, i.e., is 24 on most modern monitors void graphics_GetSize(int *sizeX, int *sizeY, int *bitsPerPixel); void graphics_ClearBuffer(const HelosGraphics_Color *color); void graphics_SwapBuffer(); // graphics_SetPixel is set by Init() to match one of SetPixel_RGB/BGR according to the framebuffer format. typedef void(graphics_SetPixel_Type)(int posX, int posY, const HelosGraphics_Color *color); extern graphics_SetPixel_Type *graphics_SetPixel; // graphics_SetPixel_RGB/BGR writes the given pixel to the framebuffer in RGB/BGR format. void graphics_SetPixel_RGB(int posX, int posY, const HelosGraphics_Color *color); void graphics_SetPixel_BGR(int posX, int posY, const HelosGraphics_Color *color); void graphics_FillPixel(int startX, int startY, int endX, int endY, const HelosGraphics_Color *color); extern int graphics_CursorX, graphics_CursorY; // graphics_Scroll scrolls the display vertically by scrollY pixels. void graphics_Scroll(int scrollY); // graphics_ElementSize handles size of an graphics element: scrolling, line breaking, etc. // // It does not change CursorX/Y, however. void graphics_ElementSize(int sizeX, int sizeY); void graphics_Newline(int advanceY); void console_WriteChar(const HelosGraphics_Color *color, uint32_t c); void console_Write(const HelosGraphics_Color *color, const uint32_t *str, int len); void console_WriteUTF16(const HelosGraphics_Color *color, const uint16_t *str, int len); void console_WriteASCII(const HelosGraphics_Color *color, const char *str, int len); #ifdef __cplusplus } // extern "C" #endif