#pragma once #include #ifdef __cplusplus extern "C" { #endif // Vector is an automatic-resizing array. typedef struct { void * data; // actual data buffer uintptr_t size, cap; // size of the data and buffer, in bytes uintptr_t objectSize; // size of the object } vector_Vector; // Create allocates a new vector. vector_Vector *vector_Create(uintptr_t objectSize); // Destroy properly frees all data related to the structure, and itself. void vector_Destroy(vector_Vector *vec); // Push pushes an object at the back of the vector. // // If data is NULL, the data is zeroed. // // Returns a pointer to data. void *vector_Push(vector_Vector *vec, const void *data); // Append pushes multiple objects at the back of the buffer. // // If data is NULL, the data is zeroed. void vector_Append(vector_Vector *vec, const void *data, uintptr_t n); // Resize resizes the vector to a new number of elements. void vector_Resize(vector_Vector *vec, uintptr_t size); // Size returns the number of objects in a vector. uintptr_t vector_Size(vector_Vector *vec); // Clear clears a vector, without resizing the buffer. void vector_Clear(vector_Vector *vec); // ShrinkBuffer shrinks the internal buffer to exactly the size of the elements. void vector_ShrinkBuffer(vector_Vector *vec); // Capacity returns the size of the internal buffer. uintptr_t vector_Capacity(vector_Vector *vec); // Reserve reallocates the size of the buffer to CAP objects, // if the current buffer is smaller. void vector_Reserve(vector_Vector *vec, uintptr_t cap); // At returns the i-th object of the vector. // // No boundary test is performed. void *vector_At(vector_Vector *vec, uintptr_t i); // Data returns the data buffer. void *vector_Data(vector_Vector *vec); #ifdef __cplusplus } #endif