#include "kthread.h" #include "kthread_switch.h" #include "internal.h" #include "../runtime/panic_assert.h" #include "../util/tree.h" #include "../interrupt/interrupt.h" #include "../driver/irq/pic/rtc/rtc.h" #include "../memory/memory.h" #include "../memory/paging_internal.h" // defined in assembly SYSV_ABI void __smp_thread_EntryPoint(); // for __smp_thread_EntryPoint cleanups // assumes interrupt is disabled SYSV_ABI NORETURN void __smp_thread_Cleanup() { __smp_Thread *t = __smp_Current[0]; tree_Delete(__smp_Threads, tree_FindNode(__smp_Threads, t->id)); __smp_Current[0] = 0; // Push the freed stack frame into the pool tree_Insert(__smp_StackPool, t->stackframe, NULL); // Now that we're pretending to be a idle thread, this should not return // thread_Switch() sets the interrupt flag on idle for us smp_thread_Yield(); Panic("__smp_thread_Cleanup: Yield not switching to another thread"); } smp_thread_ID smp_thread_Init() { INTERRUPT_DISABLE; __smp_Threads = tree_Create(sizeof(__smp_Thread)); __smp_ThreadsWaiting = tree_Create(sizeof(void *)); __smp_StackPool = tree_Create(0); __smp_Now = 1; smp_thread_ID id = ++__smp_Idallo; tree_Node * node = tree_InsertNode(__smp_Threads, id, NULL); __smp_Thread *t = (__smp_Thread *)node->data; t->nice = SMP_NICENESS_DEFAULT; t->id = id; t->lastTick = 1; t->sleepUntil = 0; t->waitCondition = NULL; __smp_Count = 1; __smp_Current = kMalloc(sizeof(void *) * __smp_Count); __smp_Current[0] = t; if (!pic_rtc_Enabled) pic_rtc_Init(); pic_rtc_SetHandler(__smp_IntSwitch); INTERRUPT_RESTORE; return id; } smp_thread_ID smp_thread_Start(void *entry, const smp_thread_Arguments *args, unsigned int nice) { INTERRUPT_DISABLE; smp_thread_ID id = ++__smp_Idallo; tree_Node * node = tree_InsertNode(__smp_Threads, id, NULL); __smp_Thread *t = (__smp_Thread *)node->data; t->nice = nice; t->id = id; t->lastTick = __smp_Now; t->sleepUntil = 0; t->waitCondition = NULL; t->state.cs = GDT_EXEC_SELECTOR; t->state.ss = 0; t->state.rip = (uint64_t)__smp_thread_EntryPoint; t->state.rax = (uint64_t)entry; t->state.rdi = args->a; t->state.rsi = args->b; t->state.rdx = args->c; t->state.rcx = args->d; t->state.r8 = args->e; t->state.r9 = args->f; tree_Node *spare = tree_FirstNode(__smp_StackPool); if (spare) { // use the existing stack from the pool t->state.rsp = t->stackframe = spare->key + 4096; tree_Delete(__smp_StackPool, spare); } else { // allocate a new 4K stack uint64_t newstack = memory_AllocateKernelMapping(4096, 4096); paging_map_PageAllocated(newstack, 1, MAP_PROT_READ | MAP_PROT_WRITE); t->state.rsp = t->stackframe = newstack + 4096; } // insert the thread into the waiting queue *((void **)tree_Insert(__smp_ThreadsWaiting, t->lastTick + t->nice, 0)) = t; INTERRUPT_RESTORE; return id; } int smp_thread_Nice(smp_thread_ID id, int newnice) { INTERRUPT_DISABLE; __smp_Thread *t = tree_Find(__smp_Threads, id); if (!t) { INTERRUPT_RESTORE; return -1; } else if (newnice < 0) { INTERRUPT_RESTORE; return t->nice; } int oldnice = t->nice; t->nice = newnice; INTERRUPT_RESTORE; return oldnice; } void smp_thread_Sleep(int ticks) { INTERRUPT_DISABLE; __smp_Current[0]->sleepUntil = __smp_Now + ticks; INTERRUPT_RESTORE; smp_thread_Yield(); }