2022-01-20 21:58:50 +08:00
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package io
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import "edgaru089.ml/go/gl01/internal/util/itype"
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var (
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DisplaySize itype.Vec2i // Size of the window viewport in pixels.
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2022-01-27 01:09:45 +08:00
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2022-01-29 22:52:51 +08:00
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ClearColor itype.Vec4f // Clear color of the renderer.
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FogColor itype.Vec4f // Color of the fog. Changes if the player is e.g. under water
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2022-01-29 22:29:27 +08:00
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2022-01-27 01:09:45 +08:00
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// Directions are not always normalized.
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ViewPos, ViewDir itype.Vec3d // Position and Direction of the player view.
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RenderPos, RenderDir itype.Vec3d // Position and Direction of view for the current render pass. Might be different for e.g. lighting passes
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ShowDebugInfo bool // Show debug info (F3 screen)?
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2022-01-20 21:58:50 +08:00
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)
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