gl01/internal/asset/shader/world/output.vert

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#version 330
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layout (location = 0) in vec2 vert;
layout (location = 1) in vec2 texCoord;
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out vec2 fragPosScreen;
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void main() {
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gl_Position = vec4(vert, 0.0f, 1);
fragPosScreen = texCoord;
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}