gl01/internal/asset/shader/world.shadowmap.vert

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GLSL
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2022-01-20 21:58:50 +08:00
#version 330
uniform mat4 model;
uniform mat4 lightspace;
layout (location = 0) in vec3 vert;
layout (location = 1) in vec3 normal;
layout (location = 2) in vec2 vertTexCoord;
layout (location = 3) in float light;
void main() {
gl_Position = lightspace * model * vec4(vert, 1.0);
}