break/place only when not paused

This commit is contained in:
Edgaru089 2022-02-25 21:15:44 +08:00
parent 1e74665abc
commit 08e08000a6

View File

@ -273,32 +273,34 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
render.Framewire.PushBox(r.GrowEven(itype.Vec3d{0.03125, 0.03125, 0.03125}).Offset(bc.ToFloat64()).ToFloat32(), color.White) render.Framewire.PushBox(r.GrowEven(itype.Vec3d{0.03125, 0.03125, 0.03125}).Offset(bc.ToFloat64()).ToFloat32(), color.White)
} }
// Break/Place block if !g.paused {
if win.GetMouseButton(glfw.MouseButtonLeft) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastBreak")) >= PlayerBreakCooldown { // Break/Place block
// Break if win.GetMouseButton(glfw.MouseButtonLeft) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastBreak")) >= PlayerBreakCooldown {
g.world.Break(bc) // Break
g.player.SetDatasetI("LastBreak", int64(g.runtime)) g.world.Break(bc)
} else if win.GetMouseButton(glfw.MouseButtonRight) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastPlace")) >= PlayerBreakCooldown { g.player.SetDatasetI("LastBreak", int64(g.runtime))
// Place } else if win.GetMouseButton(glfw.MouseButtonRight) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastPlace")) >= PlayerBreakCooldown {
// Check hitbox // Place
tobehit := world.GetBlockBehaviour(placeId[placei]).Appearance(bc.Add(itype.DirectionVeci[dir]), 0, nil, g.world).Hitbox // Check hitbox
if len(tobehit) == 0 { tobehit := world.GetBlockBehaviour(placeId[placei]).Appearance(bc.Add(itype.DirectionVeci[dir]), 0, nil, g.world).Hitbox
tobehit = []itype.Boxd{{OffX: 0, OffY: 0, OffZ: 0, SizeX: 1, SizeY: 1, SizeZ: 1}} if len(tobehit) == 0 {
} tobehit = []itype.Boxd{{OffX: 0, OffY: 0, OffZ: 0, SizeX: 1, SizeY: 1, SizeZ: 1}}
canplace := true }
outer: canplace := true
for _, pb := range g.player.WorldHitbox() { outer:
for _, b := range tobehit { for _, pb := range g.player.WorldHitbox() {
if ok, _ := b.Offset(bc.Add(itype.DirectionVeci[dir]).ToFloat64()).Intersect(pb); ok { for _, b := range tobehit {
canplace = false if ok, _ := b.Offset(bc.Add(itype.DirectionVeci[dir]).ToFloat64()).Intersect(pb); ok {
break outer canplace = false
break outer
}
} }
} }
}
if canplace { if canplace {
g.world.SetBlock(bc.Add(itype.DirectionVeci[dir]), placeId[placei], 0, nil) g.world.SetBlock(bc.Add(itype.DirectionVeci[dir]), placeId[placei], 0, nil)
g.player.SetDatasetI("LastPlace", int64(g.runtime)) g.player.SetDatasetI("LastPlace", int64(g.runtime))
}
} }
} }
} }