break/place only when not paused
This commit is contained in:
		@@ -273,6 +273,7 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
 | 
			
		||||
			render.Framewire.PushBox(r.GrowEven(itype.Vec3d{0.03125, 0.03125, 0.03125}).Offset(bc.ToFloat64()).ToFloat32(), color.White)
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if !g.paused {
 | 
			
		||||
			// Break/Place block
 | 
			
		||||
			if win.GetMouseButton(glfw.MouseButtonLeft) == glfw.Press && g.runtime-time.Duration(g.player.DatasetI("LastBreak")) >= PlayerBreakCooldown {
 | 
			
		||||
				// Break
 | 
			
		||||
@@ -302,6 +303,7 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	io.Diagnostics.Times.Logic = clock.Restart()
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user