backport imgui goodies from gl02
This commit is contained in:
		@@ -27,6 +27,7 @@ type Game struct {
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	fbSize itype.Vec2i
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	io     imgui.IO
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	gui    guiState
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	paused bool
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}
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										122
									
								
								internal/game/imgui.go
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										122
									
								
								internal/game/imgui.go
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,122 @@
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package game
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import (
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	"fmt"
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	"log"
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	"os"
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	"runtime"
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	"edgaru089.ml/go/gl01/internal/asset"
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	"edgaru089.ml/go/gl01/internal/igwrap"
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	"edgaru089.ml/go/gl01/internal/util/itype"
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	"edgaru089.ml/go/gl01/internal/world"
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	"github.com/go-gl/glfw/v3.3/glfw"
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	"github.com/inkyblackness/imgui-go/v4"
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)
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type guiState struct {
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	showLog, showDebugInfo bool
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	logFollow              bool
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	loadChunkFile string
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	loadChunkID   [2]int32
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	saveChunkFile string
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	saveChunkID   [2]int32
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}
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func (g *Game) initImgui(win *glfw.Window) {
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	imgui.CreateContext(nil)
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	g.io = imgui.CurrentIO()
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	cfg := imgui.NewFontConfig()
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	cfg.SetOversampleH(1)
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	cfg.SetOversampleV(1)
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	cfg.SetPixelSnapH(true)
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	g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull())
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	igwrap.Init(win)
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	g.gui = guiState{
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		showLog:       true,
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		showDebugInfo: false,
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		logFollow:     true,
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		loadChunkFile: "chunk.gob",
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		loadChunkID:   [2]int32{0, 0},
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		saveChunkFile: "chunk.gob",
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		saveChunkID:   [2]int32{0, 0},
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	}
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}
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func (g *Game) imgui() {
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	if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
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		pos := g.player.Position()
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		vel := g.player.Speed()
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		imgui.Text(fmt.Sprintf("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]))
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	}
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	imgui.End()
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	if imgui.BeginV("Go Runtime", nil, imgui.WindowFlagsAlwaysAutoResize) {
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		imgui.Text(fmt.Sprintf("%s/%s, compiler: %s", runtime.GOOS, runtime.GOARCH, runtime.Compiler))
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		imgui.Text(fmt.Sprintf("NumCPU=%d, NumGOMAXPROCS=%d", runtime.NumCPU(), runtime.GOMAXPROCS(0)))
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		imgui.Text(fmt.Sprintf("NumCgoCalls=%d, NumGoroutine=%d", runtime.NumCgoCall(), runtime.NumGoroutine()))
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		imgui.Spacing()
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		if imgui.ButtonV("!!! PANIC !!!", imgui.Vec2{X: -2, Y: 0}) {
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			panic("Manual Panic")
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		}
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	}
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	imgui.End()
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	if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) {
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		if imgui.BeginMenuBar() {
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			if imgui.Button("Clear") {
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				logs = ""
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			}
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			if imgui.Button("Add Logs") {
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				for i := 0; i < 8; i++ {
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					log.Print("Added logs")
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				}
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			}
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			imgui.Checkbox("Autoscroll", &g.gui.logFollow)
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			imgui.EndMenuBar()
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		}
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		imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
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		imgui.Text(logs)
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		if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() {
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			imgui.SetScrollHereY(1.0)
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		}
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		imgui.EndChild()
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		imgui.End()
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	}
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	if imgui.Begin("Actions") {
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		imgui.Text("Chunks")
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		imgui.Separator()
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		imgui.InputText("Load Filename", &g.gui.loadChunkFile)
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		imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10)
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		if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
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			c := &world.Chunk{}
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			f, err := os.Open(g.gui.loadChunkFile)
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			if err != nil {
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				log.Print("LoadChunk: ", err)
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			} else {
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				c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]))
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				g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c)
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			}
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		}
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		imgui.Separator()
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		imgui.InputText("Save Filename", &g.gui.saveChunkFile)
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		imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10)
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		if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
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			c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}]
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			f, _ := os.Create(g.gui.saveChunkFile)
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			c.WriteToGob(f)
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			f.Close()
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		}
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		imgui.Separator()
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	}
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	imgui.End()
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}
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@@ -1,14 +1,11 @@
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package game
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import (
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	"fmt"
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	"image/color"
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	"log"
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	"os"
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	"runtime"
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	"time"
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	"edgaru089.ml/go/gl01/internal/asset"
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	"edgaru089.ml/go/gl01/internal/igwrap"
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	"edgaru089.ml/go/gl01/internal/io"
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	"edgaru089.ml/go/gl01/internal/render"
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@@ -23,28 +20,6 @@ import (
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var logs string
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type actions struct {
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	loadChunkFile string
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	loadChunkID   [2]int32
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	saveChunkFile string
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	saveChunkID   [2]int32
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}
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var action *actions
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var logFollow *bool
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func init() {
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	action = &actions{
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		loadChunkFile: "chunk.gob",
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		loadChunkID:   [2]int32{0, 0},
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		saveChunkFile: "chunk.gob",
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		saveChunkID:   [2]int32{0, 0},
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	}
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	logFollow = new(bool)
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	(*logFollow) = true
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}
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type logger struct{}
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func (logger) Write(b []byte) (n int, err error) {
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@@ -103,15 +78,7 @@ func (g *Game) Init(win *glfw.Window) {
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		panic(err)
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	}
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	imgui.CreateContext(nil)
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	g.io = imgui.CurrentIO()
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	cfg := imgui.NewFontConfig()
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	cfg.SetOversampleH(1)
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	cfg.SetOversampleV(1)
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	cfg.SetPixelSnapH(true)
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	g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull())
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	igwrap.Init(win)
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	g.initImgui(win)
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	win.SetCursorPos(float64(width)/2, float64(height)/2)
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@@ -249,78 +216,7 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
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		g.player.SetSpeed(itype.Vec3d{})
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	}
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	if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
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		pos := g.player.Position()
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		vel := g.player.Speed()
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		imgui.Text(fmt.Sprintf("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]))
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	}
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	imgui.End()
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	if imgui.BeginV("Go Runtime", nil, imgui.WindowFlagsAlwaysAutoResize) {
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		imgui.Text(fmt.Sprintf("%s/%s, compiler: %s", runtime.GOOS, runtime.GOARCH, runtime.Compiler))
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		imgui.Text(fmt.Sprintf("NumCPU=%d, NumGOMAXPROCS=%d", runtime.NumCPU(), runtime.GOMAXPROCS(0)))
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		imgui.Text(fmt.Sprintf("NumCgoCalls=%d, NumGoroutine=%d", runtime.NumCgoCall(), runtime.NumGoroutine()))
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		imgui.Spacing()
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		if imgui.ButtonV("!!! PANIC !!!", imgui.Vec2{X: -2, Y: 0}) {
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			panic("Manual Panic")
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		}
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	}
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	imgui.End()
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	if imgui.BeginV("Logs", nil, imgui.WindowFlagsMenuBar) {
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		if imgui.BeginMenuBar() {
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			if imgui.Button("Clear") {
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				logs = ""
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			}
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			if imgui.RadioButton("Follow", *logFollow) {
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				(*logFollow) = !(*logFollow)
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			}
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			imgui.EndMenuBar()
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		}
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		var size *float32
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		if size == nil {
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			size = new(float32)
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		}
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		imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
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		imgui.Text(logs)
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		if (*size) != imgui.ScrollMaxY() && (*logFollow) {
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			imgui.SetScrollY(imgui.ScrollMaxY())
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		}
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		(*size) = imgui.ScrollMaxY()
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		imgui.EndChild()
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	}
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	imgui.End()
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	if imgui.Begin("Actions") {
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		imgui.Text("Chunks")
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		imgui.Separator()
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		imgui.InputText("Load Filename", &action.loadChunkFile)
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		imgui.SliderInt2("Load ID", &action.loadChunkID, -10, 10)
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		if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
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			c := &world.Chunk{}
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			f, err := os.Open(action.loadChunkFile)
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			if err != nil {
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				log.Print("LoadChunk: ", err)
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			} else {
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				c.LoadFromGobIndexed(f, int(action.loadChunkID[0]), int(action.loadChunkID[1]))
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				g.world.SetChunk(int(action.loadChunkID[0]), int(action.loadChunkID[1]), c)
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			}
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		}
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		imgui.Separator()
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		imgui.InputText("Save Filename", &action.saveChunkFile)
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		imgui.SliderInt2("Save ID", &action.saveChunkID, -10, 10)
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		if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
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			c := g.world.Chunks[itype.Vec2i{int(action.saveChunkID[0]), int(action.saveChunkID[1])}]
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			f, _ := os.Create(action.saveChunkFile)
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			c.WriteToGob(f)
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			f.Close()
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		}
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		imgui.Separator()
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	}
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	imgui.End()
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	g.imgui()
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}
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// Render, called with a OpenGL context, renders the game.
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