backport imgui goodies from gl02
This commit is contained in:
@ -27,6 +27,7 @@ type Game struct {
|
||||
fbSize itype.Vec2i
|
||||
|
||||
io imgui.IO
|
||||
gui guiState
|
||||
paused bool
|
||||
}
|
||||
|
||||
|
122
internal/game/imgui.go
Normal file
122
internal/game/imgui.go
Normal file
@ -0,0 +1,122 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"runtime"
|
||||
|
||||
"edgaru089.ml/go/gl01/internal/asset"
|
||||
"edgaru089.ml/go/gl01/internal/igwrap"
|
||||
"edgaru089.ml/go/gl01/internal/util/itype"
|
||||
"edgaru089.ml/go/gl01/internal/world"
|
||||
"github.com/go-gl/glfw/v3.3/glfw"
|
||||
"github.com/inkyblackness/imgui-go/v4"
|
||||
)
|
||||
|
||||
type guiState struct {
|
||||
showLog, showDebugInfo bool
|
||||
logFollow bool
|
||||
|
||||
loadChunkFile string
|
||||
loadChunkID [2]int32
|
||||
|
||||
saveChunkFile string
|
||||
saveChunkID [2]int32
|
||||
}
|
||||
|
||||
func (g *Game) initImgui(win *glfw.Window) {
|
||||
imgui.CreateContext(nil)
|
||||
g.io = imgui.CurrentIO()
|
||||
|
||||
cfg := imgui.NewFontConfig()
|
||||
cfg.SetOversampleH(1)
|
||||
cfg.SetOversampleV(1)
|
||||
cfg.SetPixelSnapH(true)
|
||||
g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull())
|
||||
igwrap.Init(win)
|
||||
|
||||
g.gui = guiState{
|
||||
showLog: true,
|
||||
showDebugInfo: false,
|
||||
logFollow: true,
|
||||
loadChunkFile: "chunk.gob",
|
||||
loadChunkID: [2]int32{0, 0},
|
||||
saveChunkFile: "chunk.gob",
|
||||
saveChunkID: [2]int32{0, 0},
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) imgui() {
|
||||
|
||||
if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
|
||||
pos := g.player.Position()
|
||||
vel := g.player.Speed()
|
||||
imgui.Text(fmt.Sprintf("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]))
|
||||
}
|
||||
imgui.End()
|
||||
|
||||
if imgui.BeginV("Go Runtime", nil, imgui.WindowFlagsAlwaysAutoResize) {
|
||||
imgui.Text(fmt.Sprintf("%s/%s, compiler: %s", runtime.GOOS, runtime.GOARCH, runtime.Compiler))
|
||||
imgui.Text(fmt.Sprintf("NumCPU=%d, NumGOMAXPROCS=%d", runtime.NumCPU(), runtime.GOMAXPROCS(0)))
|
||||
imgui.Text(fmt.Sprintf("NumCgoCalls=%d, NumGoroutine=%d", runtime.NumCgoCall(), runtime.NumGoroutine()))
|
||||
imgui.Spacing()
|
||||
if imgui.ButtonV("!!! PANIC !!!", imgui.Vec2{X: -2, Y: 0}) {
|
||||
panic("Manual Panic")
|
||||
}
|
||||
}
|
||||
imgui.End()
|
||||
|
||||
if igwrap.Begin("Logs", &g.gui.showLog, imgui.WindowFlagsMenuBar) {
|
||||
if imgui.BeginMenuBar() {
|
||||
if imgui.Button("Clear") {
|
||||
logs = ""
|
||||
}
|
||||
if imgui.Button("Add Logs") {
|
||||
for i := 0; i < 8; i++ {
|
||||
log.Print("Added logs")
|
||||
}
|
||||
}
|
||||
imgui.Checkbox("Autoscroll", &g.gui.logFollow)
|
||||
imgui.EndMenuBar()
|
||||
}
|
||||
|
||||
imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
|
||||
imgui.Text(logs)
|
||||
if g.gui.logFollow && imgui.ScrollY() >= imgui.ScrollMaxY() {
|
||||
imgui.SetScrollHereY(1.0)
|
||||
}
|
||||
imgui.EndChild()
|
||||
imgui.End()
|
||||
}
|
||||
|
||||
if imgui.Begin("Actions") {
|
||||
|
||||
imgui.Text("Chunks")
|
||||
imgui.Separator()
|
||||
imgui.InputText("Load Filename", &g.gui.loadChunkFile)
|
||||
imgui.SliderInt2("Load ID", &g.gui.loadChunkID, -10, 10)
|
||||
if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
|
||||
c := &world.Chunk{}
|
||||
f, err := os.Open(g.gui.loadChunkFile)
|
||||
if err != nil {
|
||||
log.Print("LoadChunk: ", err)
|
||||
} else {
|
||||
c.LoadFromGobIndexed(f, int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]))
|
||||
g.world.SetChunk(int(g.gui.loadChunkID[0]), int(g.gui.loadChunkID[1]), c)
|
||||
}
|
||||
}
|
||||
imgui.Separator()
|
||||
imgui.InputText("Save Filename", &g.gui.saveChunkFile)
|
||||
imgui.SliderInt2("Save ID", &g.gui.saveChunkID, -10, 10)
|
||||
if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
|
||||
c := g.world.Chunks[itype.Vec2i{int(g.gui.saveChunkID[0]), int(g.gui.saveChunkID[1])}]
|
||||
f, _ := os.Create(g.gui.saveChunkFile)
|
||||
c.WriteToGob(f)
|
||||
f.Close()
|
||||
}
|
||||
imgui.Separator()
|
||||
|
||||
}
|
||||
imgui.End()
|
||||
}
|
@ -1,14 +1,11 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"log"
|
||||
"os"
|
||||
"runtime"
|
||||
"time"
|
||||
|
||||
"edgaru089.ml/go/gl01/internal/asset"
|
||||
"edgaru089.ml/go/gl01/internal/igwrap"
|
||||
"edgaru089.ml/go/gl01/internal/io"
|
||||
"edgaru089.ml/go/gl01/internal/render"
|
||||
@ -23,28 +20,6 @@ import (
|
||||
|
||||
var logs string
|
||||
|
||||
type actions struct {
|
||||
loadChunkFile string
|
||||
loadChunkID [2]int32
|
||||
|
||||
saveChunkFile string
|
||||
saveChunkID [2]int32
|
||||
}
|
||||
|
||||
var action *actions
|
||||
var logFollow *bool
|
||||
|
||||
func init() {
|
||||
action = &actions{
|
||||
loadChunkFile: "chunk.gob",
|
||||
loadChunkID: [2]int32{0, 0},
|
||||
saveChunkFile: "chunk.gob",
|
||||
saveChunkID: [2]int32{0, 0},
|
||||
}
|
||||
logFollow = new(bool)
|
||||
(*logFollow) = true
|
||||
}
|
||||
|
||||
type logger struct{}
|
||||
|
||||
func (logger) Write(b []byte) (n int, err error) {
|
||||
@ -103,15 +78,7 @@ func (g *Game) Init(win *glfw.Window) {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
imgui.CreateContext(nil)
|
||||
g.io = imgui.CurrentIO()
|
||||
|
||||
cfg := imgui.NewFontConfig()
|
||||
cfg.SetOversampleH(1)
|
||||
cfg.SetOversampleV(1)
|
||||
cfg.SetPixelSnapH(true)
|
||||
g.io.Fonts().AddFontFromMemoryTTFV(asset.Unifont, 16, cfg, g.io.Fonts().GlyphRangesChineseFull())
|
||||
igwrap.Init(win)
|
||||
g.initImgui(win)
|
||||
|
||||
win.SetCursorPos(float64(width)/2, float64(height)/2)
|
||||
|
||||
@ -249,78 +216,7 @@ func (g *Game) Update(win *glfw.Window, delta time.Duration) {
|
||||
g.player.SetSpeed(itype.Vec3d{})
|
||||
}
|
||||
|
||||
if imgui.BeginV("Player", nil, imgui.WindowFlagsAlwaysAutoResize) {
|
||||
pos := g.player.Position()
|
||||
vel := g.player.Speed()
|
||||
imgui.Text(fmt.Sprintf("Pos: (%.5f, %.5f, %.5f), Vel: (%.5f, %.5f, %.5f)", pos[0], pos[1], pos[2], vel[0], vel[1], vel[2]))
|
||||
}
|
||||
imgui.End()
|
||||
|
||||
if imgui.BeginV("Go Runtime", nil, imgui.WindowFlagsAlwaysAutoResize) {
|
||||
imgui.Text(fmt.Sprintf("%s/%s, compiler: %s", runtime.GOOS, runtime.GOARCH, runtime.Compiler))
|
||||
imgui.Text(fmt.Sprintf("NumCPU=%d, NumGOMAXPROCS=%d", runtime.NumCPU(), runtime.GOMAXPROCS(0)))
|
||||
imgui.Text(fmt.Sprintf("NumCgoCalls=%d, NumGoroutine=%d", runtime.NumCgoCall(), runtime.NumGoroutine()))
|
||||
imgui.Spacing()
|
||||
if imgui.ButtonV("!!! PANIC !!!", imgui.Vec2{X: -2, Y: 0}) {
|
||||
panic("Manual Panic")
|
||||
}
|
||||
}
|
||||
imgui.End()
|
||||
|
||||
if imgui.BeginV("Logs", nil, imgui.WindowFlagsMenuBar) {
|
||||
if imgui.BeginMenuBar() {
|
||||
if imgui.Button("Clear") {
|
||||
logs = ""
|
||||
}
|
||||
if imgui.RadioButton("Follow", *logFollow) {
|
||||
(*logFollow) = !(*logFollow)
|
||||
}
|
||||
imgui.EndMenuBar()
|
||||
}
|
||||
|
||||
var size *float32
|
||||
if size == nil {
|
||||
size = new(float32)
|
||||
}
|
||||
imgui.BeginChildV("LogScroll", imgui.Vec2{}, true, 0)
|
||||
imgui.Text(logs)
|
||||
if (*size) != imgui.ScrollMaxY() && (*logFollow) {
|
||||
imgui.SetScrollY(imgui.ScrollMaxY())
|
||||
}
|
||||
(*size) = imgui.ScrollMaxY()
|
||||
imgui.EndChild()
|
||||
}
|
||||
imgui.End()
|
||||
|
||||
if imgui.Begin("Actions") {
|
||||
|
||||
imgui.Text("Chunks")
|
||||
imgui.Separator()
|
||||
imgui.InputText("Load Filename", &action.loadChunkFile)
|
||||
imgui.SliderInt2("Load ID", &action.loadChunkID, -10, 10)
|
||||
if imgui.ButtonV("Load", imgui.Vec2{X: -2, Y: 0}) {
|
||||
c := &world.Chunk{}
|
||||
f, err := os.Open(action.loadChunkFile)
|
||||
if err != nil {
|
||||
log.Print("LoadChunk: ", err)
|
||||
} else {
|
||||
c.LoadFromGobIndexed(f, int(action.loadChunkID[0]), int(action.loadChunkID[1]))
|
||||
g.world.SetChunk(int(action.loadChunkID[0]), int(action.loadChunkID[1]), c)
|
||||
}
|
||||
}
|
||||
imgui.Separator()
|
||||
imgui.InputText("Save Filename", &action.saveChunkFile)
|
||||
imgui.SliderInt2("Save ID", &action.saveChunkID, -10, 10)
|
||||
if imgui.ButtonV("Save", imgui.Vec2{X: -2, Y: 0}) {
|
||||
c := g.world.Chunks[itype.Vec2i{int(action.saveChunkID[0]), int(action.saveChunkID[1])}]
|
||||
f, _ := os.Create(action.saveChunkFile)
|
||||
c.WriteToGob(f)
|
||||
f.Close()
|
||||
}
|
||||
imgui.Separator()
|
||||
|
||||
}
|
||||
imgui.End()
|
||||
g.imgui()
|
||||
}
|
||||
|
||||
// Render, called with a OpenGL context, renders the game.
|
||||
|
Reference in New Issue
Block a user